Battle chronicle
The duel begins: our hero against Slug on floor 2.
Slug moves its king from D7 to C8 and topples our hero's queen!
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to H6.
From the dark, Slug pushes the knight to H1, while our hero's bishop takes F4, leaving H6 behind. Slug answers by moving the bishop from D6 to C5.
our hero captures the enemy pawn: the bishop leaps from F4 to E5.
After toppling the pawn on F2, Slug threatens our hero's king.
With a steady hand, our hero brings the king to E2, and right after that slug's pawn advances from D7 to D6. our hero advances the king from E2 to D3.
A cruel blow: Slug's pawn captures our hero's bishop on E5.
our hero claims the enemy pawn by landing on C3.
Check from Slug: the bishop plants itself on D4.
our hero's king takes B4, leaving C3 behind. Slug answers by moving the pawn from G4 to G3, while our hero slides the king across the board, from B4 to B5.
With dungeon cunning, Slug brings the bishop to F2. With a steady hand, our hero brings the king to C6; then slug's bishop advances from F2 to A7.
our hero advances the king from C6 to C7, and right after that slug sets the pawn on E4, watching every square. Without hurry or fear, our hero places the king on C6.
From the dark, Slug pushes the pawn to E5, while our hero's king takes D5, leaving C6 behind. Slug answers by moving the bishop from A7 to E3.
our hero captures the enemy pawn: the king leaps from D5 to E5.
With dungeon cunning, Slug brings the bishop to B6. our hero claims the enemy pawn by landing on E4.
Slug's bishop advances from B6 to C7. our hero advances the king from E4 to F3; then slug sets the bishop on A5, watching every square.
Without hurry or fear, our hero places the king on G4. From the dark, Slug pushes the king to D8, and our hero's king takes F3, leaving G4 behind.
Slug answers by moving the king from D8 to E8, while our hero slides the king across the board, from F3 to G4. Check from Slug: the pawn plants itself on H5.
our hero captures the enemy pawn: the king leaps from G4 to H5.
Slug's bishop advances from A5 to C7. our hero advances the king from H5 to H4, and right after that slug sets the bishop on B6, watching every square.
Without hurry or fear, our hero places the king on H3. From the dark, Slug pushes the pawn to E6, while our hero's king takes G4, leaving H3 behind.
Slug answers by moving the bishop from B6 to A5, and our hero slides the king across the board, from G4 to H3. With dungeon cunning, Slug brings the bishop to C3.
With a steady hand, our hero brings the king to H4, and right after that slug's bishop advances from C3 to E1. our hero advances the king from H4 to G4; then slug sets the bishop on C3, watching every square.
Without hurry or fear, our hero places the king on F3. From the dark, Slug pushes the king to E7, and our hero's king takes E2, leaving F3 behind.
Slug answers by moving the king from E7 to D8, while our hero slides the king across the board, from E2 to F1. With dungeon cunning, Slug brings the bishop to G7.
With a steady hand, our hero brings the king to G1; then slug's knight advances from H1 to F2. our hero advances the king from G1 to F1, and right after that slug sets the bishop on H8, watching every square.
Without hurry or fear, our hero places the king on E1. From the dark, Slug pushes the king to D7, while our hero's king takes E2, leaving E1 behind.
Slug answers by moving the bishop from H8 to A1, and our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Slug brings the king to C6.
With a steady hand, our hero brings the king to F3, and right after that slug's knight advances from F2 to G4. our hero captures the enemy knight: the king leaps from F3 to G4.
Slug sets the king on D6, watching every square. our hero claims the enemy pawn by landing on G3.
From the dark, Slug pushes the king to E5, and our hero's king takes G4, leaving G3 behind. Slug answers by moving the king from E5 to D4, while our hero slides the king across the board, from G4 to F4.
With dungeon cunning, Slug brings the bishop to C3. With a steady hand, our hero brings the king to F3; then slug's bishop advances from C3 to A5.
our hero advances the king from F3 to E2, and right after that slug sets the bishop on C7, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Slug pushes the bishop to B8, while our hero's king takes C2, leaving D2 behind. Slug answers by moving the bishop from B8 to D6, and our hero slides the king across the board, from C2 to B3.
With dungeon cunning, Slug brings the king to C5. With a steady hand, our hero brings the king to A4, and right after that slug's bishop advances from D6 to E5.
our hero advances the king from A4 to A5; then slug sets the king on D6, watching every square. Without hurry or fear, our hero places the king on B5.
From the dark, Slug pushes the bishop to F6. Check: our hero tightens the net by bringing the pawn to C5.
Slug answers by moving the king from D6 to D7. our hero gives check with the pawn on C6.
With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the pawn to C7; then slug's king advances from E7 to D7.
our hero's pawn crowns on C8 and becomes a queen.
Slug's king falls on C8 and tears the queen from our hero.
Without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the king to B7, while our hero's pawn takes G5, leaving G4 behind.
Slug answers by moving the bishop from F6 to G7, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Slug brings the bishop to F6.
With a steady hand, our hero brings the pawn to G7. Slug's bishop falls on G7 and tears the pawn from our hero.
our hero advances the king from B5 to C5. Slug gives check with the bishop on F8.
Without hurry or fear, our hero places the king on D4. Slug's bishop reaches G7 and threatens our hero's king.
our hero's king takes C5, leaving D4 behind. Slug answers by moving the bishop from G7 to H8, while our hero slides the king across the board, from C5 to D6.
With dungeon cunning, Slug brings the bishop to B2. our hero captures the enemy pawn: the king leaps from D6 to E6.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 22 s
- Moves
- 117
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 11 / 14
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (117 moves) lasted longer than 95% of the games on this floor.