Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's pawn lands on C3 and defeats Slug's bishop!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from D2 to C3.
Slug's king advances from E8 to D7. our hero advances the king from E1 to D2, and right after that slug sets the knight on H5, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Slug pushes the knight to G7. our hero claims the enemy pawn by landing on E4.
Slug answers by moving the king from D7 to C6, and our hero slides the king across the board, from E4 to F4. With dungeon cunning, Slug brings the king to D5.
our hero claims the enemy pawn by landing on G4.
Slug's pawn advances from F7 to F6. our hero advances the knight from G1 to F3; then slug sets the knight on E6, watching every square.
Without hurry or fear, our hero places the knight on D2. From the dark, Slug pushes the king to E5. our hero captures the enemy pawn: the knight leaps from D2 to B3.
Slug answers by moving the pawn from C5 to C4, while our hero slides the knight across the board, from B3 to C1. With dungeon cunning, Slug brings the knight to D8.
With a steady hand, our hero brings the knight to E2. Check from Slug: the pawn plants itself on F5.
our hero advances the king from G4 to G3, and right after that slug sets the king on F6, watching every square. Without hurry or fear, our hero places the knight on D4.
From the dark, Slug pushes the king to F7. our hero claims the enemy pawn by landing on B5.
Slug answers by moving the king from F7 to F6. our hero captures the enemy pawn: the knight leaps from B5 to D6.
With dungeon cunning, Slug brings the knight to F7. our hero claims the enemy pawn by landing on C4.
Slug's knight advances from F7 to G5. our hero advances the king from G3 to F4.
Check from Slug: the knight plants itself on H3.
our hero claims the enemy knight by landing on H3.
From the dark, Slug pushes the pawn to B5, and our hero's knight takes D6, leaving C4 behind. Slug answers by moving the pawn from B5 to B4.
our hero claims the enemy pawn by landing on B4.
With dungeon cunning, Slug brings the king to G7. our hero captures the pawn on F5 and leaves Slug in check.
Slug's king advances from G7 to H8. our hero advances the pawn from B4 to B5, and right after that slug sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on B6. From the dark, Slug pushes the king to F7, while our hero's pawn takes B7, leaving B6 behind.
Slug answers by moving the king from F7 to E6. our hero's pawn crowns on B8 and becomes a queen.
With dungeon cunning, Slug brings the king to D5. With a steady hand, our hero brings the pawn to H4, and right after that slug's king advances from D5 to C5.
our hero advances the pawn from H4 to H5; then slug sets the king on C4, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Slug pushes the king to C5, and our hero's pawn takes H7, leaving H6 behind. Slug answers by moving the king from C5 to C6.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Slug brings the king to C5. With a steady hand, our hero brings the king to E4; then slug's king advances from C5 to C6.
And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 21 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 55% of the games on this floor.