Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero's pawn lands on B3 and defeats Slug's knight!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero claims the enemy knight by landing on B3.

Slug's pawn falls on B2 and tears the pawn from our hero.

our hero captures the enemy pawn: the bishop leaps from C1 to B2.

Slug's bishop advances from E4 to C6. our hero advances the king from E1 to F2, and right after that slug sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Slug pushes the bishop to G2. our hero claims the enemy pawn by landing on G4.

Slug answers by moving the pawn from D6 to D5, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Slug brings the king to E6.

With a steady hand, our hero brings the pawn to H4, and right after that slug's pawn advances from D5 to D4. our hero advances the bishop from B2 to C1; then slug sets the bishop on D5, watching every square.

Without hurry or fear, our hero places the king on G5. From the dark, Slug pushes the king to D7, and our hero's pawn takes H5, leaving H4 behind.

Slug answers by moving the king from D7 to E7, while our hero slides the king across the board, from G5 to H6. With dungeon cunning, Slug brings the bishop to E4.

our hero captures the enemy bishop: the pawn leaps from D3 to E4.

Slug's pawn advances from D4 to D3. our hero claims the enemy pawn by landing on D3.

Slug sets the pawn on C4, watching every square. our hero captures the enemy pawn: the pawn leaps from D3 to C4.

From the dark, Slug pushes the pawn to F5. our hero claims the enemy pawn by landing on F5.

Slug answers by moving the king from E7 to F7. our hero captures the enemy pawn: the pawn leaps from C4 to B5.

With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the king to G6, and right after that slug's king advances from F8 to G8.

our hero advances the bishop from C1 to G5; then slug sets the king on H8, watching every square. Check: our hero tightens the net by bringing the bishop to F6.

From the dark, Slug pushes the king to G8, and our hero's pawn takes H6, leaving H5 behind. Slug answers by moving the king from G8 to F8, while our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Slug brings the king to E8. our hero's pawn crowns on H8 and becomes a queen.

Slug's king advances from E8 to D7. our hero gives check with the queen on G7.

Slug sets the king on D6, watching every square. From E7, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to D5. our hero delivers the final mate from E5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 1 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
12 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 33% of the games on this floor.

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