Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival knight on G3.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy knight by landing on G3.
Slug sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the pawn to H5, while our hero's knight takes E2, leaving G1 behind.
Slug answers by moving the king from F7 to G7. our hero captures the enemy pawn: the knight leaps from E2 to C3.
With dungeon cunning, Slug brings the bishop to B4. With a steady hand, our hero brings the bishop to D2, and right after that slug's pawn advances from D7 to D5.
our hero advances the knight from C3 to D1; then slug sets the pawn on E4, watching every square. Without hurry or fear, our hero places the pawn on C3.
From the dark, Slug pushes the king to G6. our hero captures the enemy bishop: the pawn leaps from C3 to B4.
Slug answers by moving the king from G6 to G7, while our hero slides the pawn across the board, from B4 to B5. With dungeon cunning, Slug brings the king to G8.
With a steady hand, our hero brings the pawn to B6; then slug's pawn advances from E6 to E5. our hero advances the pawn from B6 to B7, and right after that slug sets the pawn on D4, watching every square.
our hero's pawn crowns on B8 and becomes a queen.
From the dark, Slug pushes the king to F7, while our hero's queen takes C8, leaving B8 behind. Slug answers by moving the king from F7 to F6.
our hero captures the enemy pawn: the pawn leaps from E3 to D4.
With dungeon cunning, Slug brings the pawn to H6. With a steady hand, our hero brings the knight to F2, and right after that slug's pawn advances from H5 to H4.
our hero captures the pawn on E4 and leaves Slug in check.
Slug sets the king on G6, watching every square. our hero claims the enemy pawn by landing on E5.
From the dark, Slug pushes the king to F7, and our hero's king takes F1, leaving E1 behind. Slug answers by moving the pawn from E7 to E6.
our hero claims the enemy pawn by landing on H4.
With dungeon cunning, Slug brings the pawn to H5. From D6, our hero's knight forces Slug to defend.
Slug's king advances from F7 to G7. our hero advances the king from F1 to G2, and right after that slug sets the king on H7, watching every square.
Without hurry or fear, our hero places the king on G3. From the dark, Slug pushes the king to G6. Mate. our hero's queen on G8 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 2 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 28% of the games on this floor.