Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on A3.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from E7 to E6; then our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the knight to B8.

From H3 to G4, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D3, while rat sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the king on D2. Rat moves the pawn from C4 to D3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on D3.

Rat answers by moving the knight from B8 to D7, and right after that our hero slides the king across the board, from D2 to C3. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the pawn to E4, while rat's knight advances from D7 to B6. our hero advances the pawn from G2 to G3, and rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to A4, and right after that our hero's king takes B4, leaving C3 behind.

Rat answers by moving the knight from D7 to B6. A clean strike: our hero's pawn topples the pawn on G5.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G6, and rat's pawn advances from E6 to E5.

our hero advances the pawn from G6 to G7, while rat sets the king on D7, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

Rat's knight reaches D5 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on A4.

Check from Rat: the knight plants itself on B6.

our hero slides the king across the board, from A4 to A5. Rat gives check with the knight on C4.

With a steady hand, our hero brings the king to B4. Rat advances to A3 and claims our pawn.

From B4 to A3, our hero's king swallows Rat's knight.

Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to C5, and right after that our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from E7 to F6. our hero gives check with the queen on F7.

With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the pawn to G7, and rat's pawn advances from C7 to C6.

Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on H6, watching every square. And it is checkmate: our hero ends the game on H7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 18 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
8 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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