Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival queen on G5.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero advances the pawn from F2 to F4. Rat moves the pawn from A3 to B2 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on C4. Rat's pawn crowns on B1 and a hostile queen is born.
our hero's king takes F2, leaving E1 behind. Rat answers by moving the queen from B1 to F5; then our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the queen to G5. From H4 to G5, our hero's pawn swallows Rat's queen.
Rat's king advances from E8 to F8. our hero advances the pawn from G2 to G3, while rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to F8; then our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from D2 to D4. Rat moves the pawn from C5 to D4 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to A3, while rat's king advances from F7 to E6. From F5, our hero's pawn forces Rat to defend.
Rat moves the king from E6 to F5 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the pawn to D3, and right after that our hero's king takes G1, leaving F2 behind.
Rat moves the knight from F8 to E6 and topples our hero's pawn.
our hero slides the king across the board, from G1 to H2, while with dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the king to H1, and rat's knight advances from E6 to F4.
our hero advances the king from H1 to H2, while rat sets the knight on E2, watching every square. Without hurry or fear, our hero places the king on H1.
From the dark, Rat pushes the knight to C3; then our hero's king takes H2, leaving H1 behind. Rat answers by moving the knight from C3 to D1, and right after that our hero slides the king across the board, from H2 to G2.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to G1, while rat's pawn advances from D3 to D2.
our hero advances the king from G1 to H2, and rat sets the knight on E3, watching every square. Without hurry or fear, our hero places the king on H1.
From the dark, Rat pushes the king to F5, and right after that our hero's king takes H2, leaving H1 behind. Rat's pawn crowns on D1 and a hostile queen is born.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 29 s
- Moves
- 46
- How it ended
- stalemate
- Captures (hero / opponent)
- 1 / 4
- Material captured (hero / opponent)
- 9 / 4
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2685 finished games (1141 wins, 433 losses, 1111 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (46 moves) lasted longer than 26% of the games on this floor.