Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat advances its king to F6 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

Loading…

The battle, move by move

our hero slides the bishop across the board, from C1 to H6. A cruel blow: Rat's pawn captures our hero's pawn on B2.

With a steady hand, our hero brings the bishop to G7. On B1, Rat promotes and gains a reinforcing queen.

our hero advances the king from E1 to D2. A cruel blow: Rat's queen captures our hero's pawn on A2.

Without hurry or fear, our hero places the king on C3. Check from Rat: the queen plants itself on A3.

our hero's king takes D2, leaving C3 behind. Rat gives check with the queen on C1.

our hero claims the enemy queen by landing on C1.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to E4; then rat's pawn advances from E7 to E6.

our hero advances the pawn from E4 to E5, and right after that rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the knight on E2.

From the dark, Rat pushes the king to D8, while our hero's knight takes F4, leaving E2 behind. Rat answers by moving the king from D8 to C8.

our hero captures the enemy pawn: the knight leaps from F4 to E6.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the knight to D4, and right after that rat's pawn advances from C4 to C3.

our hero gives check with the pawn on E6.

Rat sets the king on D6, watching every square, while without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to D7.

our hero's pawn crowns on E8 and becomes a queen.

A cruel blow: Rat's king captures our hero's queen on E8.

our hero claims the enemy pawn by landing on C6.

With dungeon cunning, Rat brings the knight to A4. our hero captures the enemy pawn: the knight leaps from C6 to A5.

Rat's king advances from E8 to F7. our hero claims the enemy pawn by landing on C3.

Rat sets the pawn on C5, watching every square, and without hurry or fear, our hero places the pawn on F4. A cruel blow: Rat's knight captures our hero's bishop on C3.

our hero's knight takes C4, leaving A5 behind. Rat answers by moving the knight from C3 to B1. Check: our hero tightens the net by bringing the knight to E5.

With dungeon cunning, Rat brings the king to E6. our hero claims the enemy pawn by landing on G4.

Rat's king advances from E6 to F5. From H6, our hero's knight forces Rat to defend.

Rat sets the king on E6, watching every square, while without hurry or fear, our hero places the knight on G4. From the dark, Rat pushes the king to D6, and our hero's knight takes E3, leaving G4 behind.

Rat answers by moving the king from D6 to E7, while our hero slides the knight across the board, from E3 to D1. With dungeon cunning, Rat brings the knight to A3.

With a steady hand, our hero brings the knight to E3; then rat's king advances from E7 to E6. our hero gives check with the pawn on F5.

Rat sets the king on D7, watching every square. our hero captures the enemy pawn: the pawn leaps from F5 to G6.

A cruel blow: Rat's knight captures our hero's pawn on C2.

our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the knight from C2 to D4. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the knight to F5. With a steady hand, our hero brings the queen to G5, and right after that rat's king advances from D7 to D6.

our hero captures the enemy knight: the queen leaps from G5 to F5.

Rat sets the king on C7, watching every square. our hero captures the pawn on C5 and leaves Rat in check.

From the dark, Rat pushes the king to D8, and our hero's knight takes D5, leaving E3 behind. Rat answers by moving the king from D8 to D7.

Check: our hero tightens the net by bringing the knight to F6.

With dungeon cunning, Rat brings the king to E6. our hero gives check with the queen on E5.

Rat's king advances from E6 to F7. our hero advances the knight from F6 to H7, and right after that rat sets the king on G8, watching every square.

Check: our hero tightens the net by bringing the queen to E6.

From the dark, Rat pushes the king to G7, while our hero's pawn takes G3, leaving G2 behind. Rat's king falls on H7 and tears the knight from our hero.

our hero slides the pawn across the board, from G3 to G4; then with dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from G7 to H8.

our hero advances the pawn from G5 to G6; then rat sets the king on G7, watching every square. From F6, our hero's queen forces Rat to defend.

Rat's king falls on F6 and tears the queen from our hero.

our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from F6 to F7. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to H3; then rat's king advances from F6 to F5.

our hero advances the pawn from H3 to H4, and right after that rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Rat pushes the king to F5, while our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the king from F5 to F6, and our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Rat brings the king to E7. our hero's pawn crowns on H8 and becomes a queen.

Rat's king advances from E7 to D6. our hero advances the queen from G8 to B3; then rat sets the king on C5, watching every square.

Check: our hero tightens the net by bringing the queen to H5.

From the dark, Rat pushes the king to D6, and our hero's queen takes C4, leaving B3 behind. Rat answers by moving the king from D6 to D7.

From D5, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to E7. Check: our hero tightens the net by bringing the queen to D6.

A cruel blow: Rat's king captures our hero's queen on D6.

our hero gives check with the queen on G6.

Rat sets the king on D5, watching every square. From E4, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to D6. Check: our hero tightens the net by bringing the queen to C6.

Rat's king falls on C6 and tears the queen from our hero.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 42 s
Moves
120
How it ended
draw
Captures (hero / opponent)
9 / 9
Material captured (hero / opponent)
19 / 45
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (120 moves) lasted longer than 89% of the games on this floor.

More from floor 1