Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's pawn lands on H6 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's knight advances from D7 to B6. our hero advances the pawn from D2 to D3, and right after that rat sets the knight on C8, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to G5, while our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to C4.

our hero claims the enemy pawn by landing on C4.

Rat's pawn advances from E7 to E5. our hero advances the pawn from C4 to C5; then rat sets the knight on E7, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to E8, and our hero's king takes E2, leaving E1 behind.

Rat answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to E6.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

Rat's king advances from E6 to F6. our hero advances the king from E2 to F3, and right after that rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the knight to G8, while our hero's pawn takes H4, leaving H3 behind.

Rat answers by moving the king from E6 to E7. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to E3, and right after that rat's king advances from E6 to D7.

our hero advances the pawn from G5 to G6; then rat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Rat pushes the king to E7, and our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the pawn from A5 to A4, while our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to F3.

A cruel blow: Rat's king captures our hero's pawn on G7.

our hero advances the king from F3 to G4. Rat's king falls on G6 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on H4. From the dark, Rat pushes the king to F6, while our hero's pawn takes G4, leaving G3 behind.

Rat answers by moving the knight from G8 to H6. Check: our hero tightens the net by bringing the pawn to G5.

With dungeon cunning, Rat brings the king to E7. our hero claims the enemy knight by landing on H6.

Rat's king advances from E7 to F6. our hero advances the king from H4 to H5; then rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the king to F6. our hero's pawn crowns on H8 and becomes a queen.

Rat answers by moving the king from F6 to F7. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Rat brings the king to F8. our hero captures the enemy pawn: the queen leaps from E5 to C7.

Rat's king advances from F8 to E8. our hero captures the pawn on C6 and leaves Rat in check.

Rat sets the king on E7, watching every square. our hero captures the enemy pawn: the queen leaps from C6 to A4.

From the dark, Rat pushes the king to E6, while our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from E6 to E7, and our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Rat brings the king to D6. our hero's pawn crowns on C8 and becomes a queen.

Rat's king advances from D6 to E7. Check: our hero tightens the net by bringing the queen to D7.

Rat sets the king on F6, watching every square. our hero gives check with the queen on F8.

From the dark, Rat pushes the king to E5. Mate. our hero's queen on D5 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 49 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

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