Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's king captures our hero's queen on E6.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the king from E8 to F8; then our hero slides the bishop across the board, from C1 to B2.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to C4, and rat's pawn advances from G4 to G3.
A clean strike: our hero's pawn topples the pawn on G3.
Rat sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the knight on F3. From the dark, Rat pushes the king to H7; then our hero's knight takes H4, leaving F3 behind.
Rat answers by moving the knight from F6 to D5, and right after that our hero slides the knight across the board, from H4 to F3. With dungeon cunning, Rat brings the pawn to G5.
A clean strike: our hero's pawn topples the knight on D5.
Rat's king advances from H7 to H6. our hero advances the knight from F3 to E5, and rat sets the pawn on C4, watching every square.
A clean strike: our hero's knight topples the pawn on C4.
From the dark, Rat pushes the pawn to E5. From C4 to E5, our hero's knight swallows Rat's pawn.
Rat answers by moving the pawn from C6 to C5; then our hero slides the knight across the board, from E5 to C6. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to D4, and rat's king advances from H6 to G6. our hero advances the pawn from D5 to D6, while rat sets the pawn on C3, watching every square.
From D6 to C7, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to G7. A clean strike: our hero's bishop topples the pawn on C3.
Rat answers by moving the pawn from G5 to G4. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the queen to A8, while rat's king advances from F7 to G7.
From A8 to A4, our hero's queen swallows Rat's pawn.
Rat sets the king on G8, watching every square. From E7, our hero's knight forces Rat to defend.
From the dark, Rat pushes the king to H8, and right after that our hero's queen takes B5, leaving A4 behind. Rat answers by moving the king from H8 to G7.
our hero gives check with the queen on G5.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the bishop to B4, and rat's king advances from F8 to F7.
our hero advances the knight from E7 to F5, while rat sets the king on E6, watching every square. our hero gives check with the queen on G6.
From the dark, Rat pushes the king to D5. From E6, our hero's queen forces Rat to defend.
Rat advances to E6 and claims our queen.
Check: our hero tightens the net by bringing the pawn to D5.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the bishop to F8, while rat's king advances from D7 to D8.
our hero advances the pawn from D5 to D6, and rat sets the king on D7, watching every square. Without hurry or fear, our hero places the knight on D4.
From the dark, Rat pushes the king to C8. our hero gives check with the pawn on D7.
Rat moves the king from C8 to D7 and topples our hero's pawn.
our hero slides the pawn across the board, from A3 to A4, while with dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to A5, and rat's king advances from C7 to C8.
our hero advances the pawn from A5 to A6, while rat sets the king on B8, watching every square. From C6, our hero's knight forces Rat to defend.
From the dark, Rat pushes the king to A8; then our hero's knight takes A5, leaving C6 behind. Rat answers by moving the king from A8 to B8.
our hero gives check with the knight on C6.
With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the bishop to D6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 3 s
- Moves
- 77
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 10
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.