Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero answers with fury: the queen leaps from F3 to E4 and captures the enemy bishop.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

From C2 to B3, our hero's pawn swallows Slug's knight.

Slug sets the pawn on F5, watching every square. A clean strike: our hero's pawn topples the pawn on C3.

From the dark, Slug pushes the pawn to D5, and right after that our hero's pawn takes A4, leaving A2 behind. Slug answers by moving the pawn from C5 to C4.

A clean strike: our hero's pawn topples the pawn on C4.

With dungeon cunning, Slug brings the pawn to F4. From C4 to D5, our hero's pawn swallows Slug's pawn.

Slug's pawn advances from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.

Slug advances to G3 and claims our pawn.

Without hurry or fear, our hero places the pawn on D6. Slug moves the bishop from E4 to G2 and topples our hero's pawn.

our hero's bishop takes E3, leaving C1 behind. Slug answers by moving the bishop from G2 to H1. From A4 to B5, our hero's pawn swallows Slug's pawn.

With dungeon cunning, Slug brings the bishop to A8. With a steady hand, our hero brings the pawn to C4, while slug's king advances from E8 to F8.

our hero advances the pawn from D6 to D7, and slug sets the king on E7, watching every square. A clean strike: our hero's bishop topples the pawn on B6.

From the dark, Slug pushes the bishop to E4. Promotion: on D8, our hero turns a pawn into a queen.

Slug answers by moving the king from E7 to F7. Check: our hero tightens the net by bringing the queen to C7.

With dungeon cunning, Slug brings the king to G6. By taking the pawn on G3, our hero drives Slug into check.

Slug's king advances from G6 to F5. From F3, our hero's queen forces Slug to defend.

Slug sets the king on G5, watching every square. From F3 to E4, our hero's queen swallows Slug's bishop.

From the dark, Slug pushes the king to H6; then our hero's bishop takes D8, leaving B6 behind. Slug answers by moving the king from H6 to G7, and right after that our hero slides the queen across the board, from E4 to E6.

With dungeon cunning, Slug brings the king to H8. Check: our hero tightens the net by bringing the queen to F6.

Slug's king advances from H8 to G8. our hero advances the bishop from D8 to E7, and slug sets the king on H7, watching every square.

Without hurry or fear, our hero places the queen on F8. From the dark, Slug pushes the king to G6, and right after that our hero's pawn takes B6, leaving B5 behind.

Slug answers by moving the king from G6 to H7; then our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Slug brings the king to G6.

Promotion: on B8, our hero turns a pawn into a queen.

Slug's king advances from G6 to H7. our hero advances the queen from B8 to E5, while slug sets the king on G6, watching every square.

our hero gives check with the queen on E6.

From the dark, Slug pushes the king to H7; then our hero's queen takes F6, leaving E6 behind.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 20 s
Moves
55
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 43% of the games on this floor.

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