Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival bishop on C2.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the knight on B3.

With dungeon cunning, Slug brings the bishop to A8. From B2 to C3, our hero's pawn swallows Slug's pawn.

Slug's bishop advances from A8 to E4. our hero advances the bishop from C1 to F4, while slug sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the king to C6.

By taking the pawn on B5, our hero drives Slug into check.

Slug advances to B5 and claims our pawn.

From F4 to D6, our hero's bishop swallows Slug's pawn.

With dungeon cunning, Slug brings the king to B4. With a steady hand, our hero brings the pawn to F3, while slug's bishop advances from E4 to F5.

From F3 to G4, our hero's pawn swallows Slug's pawn.

Slug sets the bishop on E4, watching every square; then without hurry or fear, our hero places the pawn on G5. From the dark, Slug pushes the king to C3, and right after that our hero's pawn takes B4, leaving B3 behind.

Slug moves the king from C3 to B4 and topples our hero's pawn.

our hero slides the king across the board, from E1 to F2, while with dungeon cunning, Slug brings the pawn to B5. With a steady hand, our hero brings the king to E3, and slug's bishop advances from E4 to D5.

our hero advances the king from E3 to D3, while slug sets the bishop on G2, watching every square. Without hurry or fear, our hero places the pawn on E3.

From the dark, Slug pushes the bishop to D5; then our hero's pawn takes E4, leaving E3 behind. Slug answers by moving the bishop from D5 to A2, and right after that our hero slides the pawn across the board, from E4 to E5.

Check from Slug: the bishop plants itself on B1.

With a steady hand, our hero brings the king to D2, while slug's bishop advances from B1 to C2. From D2 to C2, our hero's king swallows Slug's bishop.

Slug sets the king on A4, watching every square; then without hurry or fear, our hero places the pawn on E6. From the dark, Slug pushes the king to A3.

From E6 to F7, our hero's pawn swallows Slug's pawn.

Slug answers by moving the king from A3 to A2. Promotion: on F8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the pawn to C4. With a steady hand, our hero brings the queen to F6, and slug's pawn advances from C4 to C3.

A clean strike: our hero's queen topples the pawn on C3.

Slug sets the pawn on B4, watching every square. our hero delivers the final mate from B2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 40 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
12 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 31% of the games on this floor.

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