Battle chronicle

In the depths of Sewers, our hero faces Spider.

Spider moves its king from F7 to G8 and topples our hero's queen!

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero's king takes E2, leaving E1 behind. Spider gives check with the knight on G3.

A clean strike: our hero's king topples the pawn on E3.

Spider's knight reaches F5 and threatens our hero's king.

With a steady hand, our hero brings the king to D3, and spider's pawn advances from A4 to A3. A clean strike: our hero's king topples the pawn on C3.

Spider gives check with the knight on E4.

Without hurry or fear, our hero places the king on B3. From the dark, Spider pushes the pawn to A5.

A clean strike: our hero's king topples the pawn on A3.

Spider answers by moving the knight from F5 to D6, and right after that our hero slides the pawn across the board, from H2 to H3. Spider gives check with the knight on B5.

With a steady hand, our hero brings the king to B2, while spider's knight advances from E4 to C5. our hero advances the pawn from H3 to H4.

Check from Spider: the knight plants itself on D3.

Without hurry or fear, our hero places the king on C2. Spider gives check with the knight on B4.

our hero's king takes B3, leaving C2 behind. Spider answers by moving the knight from B5 to D6; then our hero slides the king across the board, from B3 to B2.

Check from Spider: the knight plants itself on D3.

With a steady hand, our hero brings the king to C2. Spider gives check with the knight on B4.

our hero advances the king from C2 to D1, while spider sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Spider pushes the knight to A2. A clean strike: our hero's pawn topples the pawn on G6.

Spider answers by moving the king from E8 to F8, and right after that our hero slides the king across the board, from D1 to C2. With dungeon cunning, Spider brings the king to E8.

With a steady hand, our hero brings the king to B2, while spider's knight advances from D6 to C8. From B2 to A2, our hero's king swallows Spider's knight.

Spider sets the knight on D6, watching every square; then without hurry or fear, our hero places the pawn on G7. From the dark, Spider pushes the king to F7.

Promotion: on G8, our hero turns a pawn into a queen.

Spider moves the king from F7 to G8 and topples our hero's queen.

our hero slides the king across the board, from A2 to B3. Spider gives check with the pawn on C4.

With a steady hand, our hero brings the king to A4, and spider's pawn advances from E5 to E4. A clean strike: our hero's king topples the pawn on A5.

Spider sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the pawn to E3; then our hero's king takes C3, leaving B4 behind.

Spider's knight reaches E4 and threatens our hero's king.

From C3 to C4, our hero's king swallows Spider's pawn.

Check from Spider: the knight plants itself on D6.

With a steady hand, our hero brings the king to D3, while spider's knight advances from D6 to C4. From D3 to C4, our hero's king swallows Spider's knight.

Spider sets the king on E6, watching every square; then without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the king to F5.

From D3 to E3, our hero's king swallows Spider's pawn.

Spider answers by moving the king from F5 to G5; then our hero slides the king across the board, from E3 to D4. Spider's pawn reaches E5 and threatens our hero's king.

From D4 to E5, our hero's king swallows Spider's pawn.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 1 s
Moves
65
How it ended
draw
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 9
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 57% of the games on this floor.

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