Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on E2.

Spider's edge closes the game: mate against our hero.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

From the dark, Spider pushes the pawn to G5, and our hero's pawn takes H3, leaving H2 behind. Spider answers by moving the pawn from C3 to C2, while our hero slides the king across the board, from E1 to E2.

With dungeon cunning, Spider brings the knight to H5. With a steady hand, our hero brings the king to D3.

On C1, Spider promotes and gains a reinforcing queen.

our hero advances the king from D3 to E2. Spider gives check with the knight on C3.

Without hurry or fear, our hero places the king on D3. Spider's pawn reaches E4 and threatens our hero's king.

our hero's king takes D4, leaving D3 behind. Spider answers by moving the pawn from A6 to A5, and our hero slides the king across the board, from D4 to E5.

With dungeon cunning, Spider brings the knight to F4. With a steady hand, our hero brings the king to F5, and right after that spider's knight advances from F4 to E2.

our hero captures the enemy pawn: the king leaps from F5 to G5.

Check from Spider: the queen plants itself on G1.

Without hurry or fear, our hero places the king on F5. From the dark, Spider pushes the knight to B1, and our hero's king takes E5, leaving F5 behind.

Spider's queen reaches G7 and threatens our hero's king.

our hero claims the enemy pawn by landing on E4.

Check from Spider: the knight plants itself on D2.

With a steady hand, our hero brings the king to D3; then spider's queen advances from G7 to F6. our hero claims the enemy knight by landing on E2.

Spider sets the knight on B1, watching every square, and without hurry or fear, our hero places the king on D1. From the dark, Spider pushes the queen to F2, while our hero's king takes C1, leaving D1 behind.

Spider gives check with the queen on E1.

our hero slides the king across the board, from C1 to C2; then with dungeon cunning, Spider brings the pawn to C6. With a steady hand, our hero brings the pawn to E4.

After toppling the pawn on E4, Spider threatens our hero's king.

our hero advances the king from C2 to C1; then spider sets the knight on C3, watching every square. Without hurry or fear, our hero places the king on B2.

From the dark, Spider pushes the queen to D4, and our hero's pawn takes H4, leaving H3 behind. Check from Spider: the knight plants itself on D5.

our hero slides the king across the board, from B2 to C2, and right after that with dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the pawn to H5; then spider's king advances from E8 to F7.

our hero advances the king from C2 to B1. Mate. Spider closes the net and our hero falls on B2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 8 s
Moves
50
How it ended
checkmate
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
6 / 1
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (50 moves) lasted longer than 37% of the games on this floor.

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