Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's queen lands on B8 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
With a steady hand, our hero brings the king to D1, and right after that rat's pawn advances from A5 to A4. our hero advances the pawn from B2 to B3; then rat sets the pawn on E5, watching every square.
our hero claims the enemy pawn by landing on A4.
From the dark, Rat pushes the pawn to E4, and our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from D7 to B8.
our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to E5; then rat's king advances from F8 to G7.
our hero advances the pawn from E5 to E6, and right after that rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on E7.
From the dark, Rat pushes the king to F6. our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the pawn from C4 to C3. our hero captures the enemy knight: the queen leaps from E8 to B8.
With dungeon cunning, Rat brings the king to E6. our hero claims the enemy pawn by landing on C7.
Rat's king advances from E6 to F5. From F7, our hero's queen forces Rat to defend.
Rat sets the king on E5, watching every square. our hero claims the enemy pawn by landing on G6.
From the dark, Rat pushes the pawn to C5, and our hero's queen takes C6, leaving G6 behind. Rat answers by moving the pawn from C5 to C4.
our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Rat brings the king to D6. Check: our hero tightens the net by bringing the queen to D4.
Rat's king advances from D6 to C7. our hero claims the enemy pawn by landing on G4.
Rat sets the king on C6, watching every square. From C4, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to B6. our hero claims the enemy pawn by landing on C3.
Rat answers by moving the king from B6 to B7. our hero captures the enemy pawn: the queen leaps from C3 to A3.
With dungeon cunning, Rat brings the king to B6. From B3, our hero's queen forces Rat to defend.
Rat's king advances from B6 to C7. our hero advances the pawn from H2 to H3; then rat sets the king on C6, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to C7, and our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the king from C7 to C8, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to C7.
With a steady hand, our hero brings the pawn to H7; then rat's king advances from C7 to D6. our hero's pawn crowns on H8 and becomes a queen.
Rat sets the king on E7, watching every square, and without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to D6, while our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from D6 to C5, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to D6.
our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from D6 to E7. our hero advances the queen from A8 to A6; then rat sets the king on D7, watching every square.
Mate. our hero's queen on B7 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 59 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 51% of the games on this floor.