Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on F5.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

Without hurry or fear, our hero places the pawn on B3. From the dark, Rat pushes the pawn to G3.

A clean strike: our hero's pawn topples the pawn on G3.

Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the knight to F8.

With a steady hand, our hero brings the pawn to D3, while rat's pawn advances from G6 to G5. From B3 to C4, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on G4, watching every square; then without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the pawn to C5, and right after that our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the knight from F8 to E6; then our hero slides the king across the board, from F2 to E3. With dungeon cunning, Rat brings the knight to D4.

With a steady hand, our hero brings the pawn to C3. Rat's knight reaches F5 and threatens our hero's king.

A clean strike: our hero's pawn topples the knight on F5.

Rat sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to G8; then our hero's king takes E5, leaving E4 behind.

Rat answers by moving the king from G8 to F8, and right after that our hero slides the king across the board, from E5 to E6. With dungeon cunning, Rat brings the pawn to C6.

With a steady hand, our hero brings the pawn to F6, while rat's king advances from F8 to E8. From F6 to E7, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on A4, watching every square; then without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to F7, and right after that our hero's king takes D7, leaving D6 behind.

Rat answers by moving the king from F7 to G7. Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F6. our hero gives check with the queen on E6.

Rat's king advances from F6 to G7. our hero advances the king from D7 to E7, while rat sets the king on H8, watching every square.

Check: our hero tightens the net by bringing the queen to F6.

From the dark, Rat pushes the king to G8; then our hero's king takes E6, leaving E7 behind. Rat answers by moving the king from G8 to H7, and right after that our hero slides the king across the board, from E6 to F7.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 22 s
Moves
45
How it ended
stalemate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
6 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 24% of the games on this floor.

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