Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's pawn lands on F3 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
From F2 to E3, our hero's pawn swallows Spider's pawn.
Spider answers by moving the king from E8 to D8; then our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the pawn to C5.
From F3 to E5, our hero's knight swallows Spider's pawn.
Spider's king advances from D8 to C7. A clean strike: our hero's knight topples the pawn on G6.
Spider sets the king on C8, watching every square. By taking the pawn on E7, our hero drives Spider into check.
From the dark, Spider pushes the king to C7. From D5, our hero's knight forces Spider to defend.
Spider answers by moving the king from C7 to C8. From D5 to C3, our hero's knight swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to D7. A clean strike: our hero's knight topples the knight on E4.
Spider's knight advances from D7 to E5. From E4 to C5, our hero's knight swallows Spider's pawn.
Spider gives check with the knight on F3.
A clean strike: our hero's pawn topples the knight on F3.
From the dark, Spider pushes the king to B8. By taking the pawn on A6, our hero drives Spider into check.
Spider answers by moving the king from B8 to C8; then our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Spider brings the king to D7.
With a steady hand, our hero brings the pawn to D4, and spider's king advances from D7 to C8. our hero advances the pawn from C4 to C5, while spider sets the pawn on A3, watching every square.
From C1 to A3, our hero's bishop swallows Spider's pawn.
From the dark, Spider pushes the king to D8; then our hero's pawn takes D5, leaving D4 behind. Spider answers by moving the king from D8 to E8, and right after that our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the pawn to D6, while spider's king advances from D8 to C8.
our hero advances the pawn from C6 to C7, and spider sets the king on B7, watching every square. our hero gives check with the knight on C5.
From the dark, Spider pushes the king to A8. Promotion: on C8, our hero turns a pawn into a queen.
Spider answers by moving the king from A8 to A7; then our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Spider brings the king to B6.
Promotion: on D8, our hero turns a pawn into a queen.
Spider's king advances from B6 to A7. Mate. our hero's queen on C7 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 9 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 31% of the games on this floor.