Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero's king lands on D1 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F3. After toppling the pawn on D2, Spider threatens our hero's king.
With a steady hand, our hero brings the king to D1. Check from Spider: the knight plants itself on F2.
our hero advances the king from D1 to C2; then spider sets the knight on D1, watching every square. our hero claims the enemy knight by landing on D1.
On C1, Spider promotes and gains a reinforcing knight.
our hero captures the enemy knight: the king leaps from D1 to C1.
Spider answers by moving the pawn from A4 to A3. our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the rook to B1; then spider's knight advances from F6 to E4.
our hero claims the enemy knight by landing on E4.
Spider sets the pawn on C2, watching every square. our hero captures the enemy pawn: the king leaps from C1 to C2.
From the dark, Spider pushes the king to E6, while our hero's rook takes B7, leaving B1 behind. Spider answers by moving the king from E6 to F6.
our hero captures the enemy pawn: the rook leaps from B7 to C7.
With dungeon cunning, Spider brings the pawn to E6. With a steady hand, our hero brings the rook to A7, and right after that spider's king advances from F6 to G5.
our hero captures the enemy pawn: the rook leaps from A7 to A6.
Spider sets the king on F6, watching every square, while without hurry or fear, our hero places the knight on H3. From the dark, Spider pushes the king to F7.
From G5, our hero's knight forces Spider to defend.
Spider answers by moving the king from F7 to G8. our hero claims the enemy pawn by landing on E6.
With dungeon cunning, Spider brings the king to H7. our hero gives check with the knight on F8.
Spider's king advances from H7 to G7. our hero claims the enemy pawn by landing on G6.
Spider sets the king on H7, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Spider pushes the king to G8, while our hero's pawn takes H4, leaving H2 behind.
Spider answers by moving the king from G8 to H7. our hero captures the enemy pawn: the knight leaps from G6 to E5.
With dungeon cunning, Spider brings the king to H8. Check: our hero tightens the net by bringing the rook to A8.
Spider's king advances from H8 to G7. our hero advances the rook from A8 to E8; then spider sets the king on H6, watching every square.
Without hurry or fear, our hero places the rook on E7.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 29 s
- Moves
- 47
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 16 / 4
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 31% of the games on this floor.