Battle chronicle
In the depths of Sewers, our hero faces Spider.
With an adventurer's precision, our hero takes the rival knight on E6.
Draw. The dungeon keeps the names of our hero and Spider.
Loading…
The battle, move by move
From F2 to E3, our hero's pawn swallows Spider's pawn.
Spider's knight advances from F6 to G4. our hero advances the knight from G1 to F3, while spider sets the pawn on E6, watching every square.
From F3 to E5, our hero's knight swallows Spider's pawn.
From the shadows, Backstab. Spider loses a piece to our hero's blade.
From the dark, Spider pushes the knight to F2. our hero's knight takes C6, leaving E5 behind, and right after that spider answers by moving the king from E8 to F8.
From D2 to C3, our hero's pawn swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to H3. Check: our hero tightens the net by bringing the bishop to A3.
From the shadows, Backstab. Spider loses a piece to our hero's blade.
Spider's king advances from F8 to G8. our hero gives check with the knight on E7.
Spider sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the knight on D5. From the dark, Spider pushes the knight to G1.
From D5 to C7, our hero's knight swallows Spider's pawn.
Spider answers by moving the knight from G4 to H6. our hero slides the pawn across the board, from C3 to C4. Check from Spider: the knight plants itself on F3.
With a steady hand, our hero brings the king to F2. Spider moves the knight from F3 to H2 and topples our hero's pawn.
our hero advances the pawn from C4 to C5. Spider sets the king on F6, watching every square; then without hurry or fear, our hero places the pawn on C6.
From the dark, Spider pushes the knight to F5. A clean strike: our hero's knight topples the pawn on A6.
Spider answers by moving the knight from H2 to F3. From F2 to F3, our hero's king swallows Spider's knight.
With dungeon cunning, Spider brings the knight to G7. With a steady hand, our hero brings the pawn to C7, and spider's king advances from F6 to F7.
Promotion: on C8, our hero turns a pawn into a queen.
Spider sets the king on F6, watching every square. Check: our hero tightens the net by bringing the queen to C6.
From the dark, Spider pushes the knight to E6. our hero gives check with the bishop on B2.
Spider answers by moving the king from F6 to F7. From C7, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the bishop to E5, while spider's king advances from G6 to F5.
our hero advances the queen from C7 to D6. Spider sets the king on G6, watching every square.
By taking the knight on E6, our hero drives Spider into check.
From the dark, Spider pushes the king to H7, and right after that our hero's queen takes F6, leaving E6 behind. Spider answers by moving the king from H7 to G8.
our hero gives check with the queen on G6.
With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the knight to C5, and spider's king advances from F8 to E7.
Check: our hero tightens the net by bringing the queen to F6.
Spider sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the bishop on D6.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 0 s
- Moves
- 55
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
- Skills used
- 2
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 43% of the games on this floor.