Battle chronicle

The duel begins: our hero against Spider on floor 3.

A cruel blow: Spider's pawn captures our hero's queen on B4.

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to E3.

From the dark, Spider pushes the pawn to E6. our hero claims the enemy pawn by landing on C3.

Spider answers by moving the knight from E4 to G5, and our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Spider brings the king to D8.

With a steady hand, our hero brings the pawn to G3, and right after that spider's king advances from D8 to C8. our hero advances the pawn from G3 to G4; then spider sets the knight on H3, watching every square.

our hero claims the enemy knight by landing on H3.

From the dark, Spider pushes the king to D7, and our hero's bishop takes H6, leaving C1 behind. Spider answers by moving the pawn from C7 to C6, while our hero slides the pawn across the board, from C3 to C4.

With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the pawn to G5; then spider's pawn advances from F6 to F5.

our hero advances the pawn from G5 to G6. Spider's pawn falls on E4 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on G7. From the dark, Spider pushes the pawn to A3. our hero's pawn crowns on G8 and becomes a queen.

Spider answers by moving the pawn from E4 to E3. our hero captures the enemy pawn: the bishop leaps from H6 to E3.

With dungeon cunning, Spider brings the king to D7. our hero gives check with the queen on G7.

Spider's king advances from D7 to D8. our hero captures the enemy pawn: the queen leaps from G7 to E5.

Spider sets the king on C8, watching every square. our hero captures the pawn on E6 and leaves Spider in check.

From the dark, Spider pushes the king to C7, and our hero's knight takes G5, leaving H3 behind. Spider answers by moving the pawn from A6 to A5.

From E7, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to B8. With a steady hand, our hero brings the knight to E6; then spider's pawn advances from A5 to A4.

our hero advances the knight from E6 to C7, and right after that spider sets the king on B7, watching every square. our hero captures the enemy pawn: the queen leaps from E7 to A3.

From the dark, Spider pushes the king to B8. our hero claims the enemy pawn by landing on A4.

Spider's king falls on C7 and tears the knight from our hero.

our hero slides the queen across the board, from A4 to B4; then with dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the pawn to A3, and right after that spider's pawn advances from C6 to C5.

our hero advances the rook from A1 to B1. A cruel blow: Spider's pawn captures our hero's queen on B4.

our hero claims the enemy pawn by landing on B4.

From the dark, Spider pushes the king to D7. From B7, our hero's rook forces Spider to defend.

Spider answers by moving the king from D7 to C8, while our hero slides the rook across the board, from B7 to A7. With dungeon cunning, Spider brings the king to D8.

With a steady hand, our hero brings the pawn to C5; then spider's king advances from D8 to C8. our hero advances the pawn from C5 to C6, and right after that spider sets the king on D8, watching every square.

Check: our hero tightens the net by bringing the pawn to C7.

From the dark, Spider pushes the king to E7. our hero's pawn crowns on C8 and becomes a queen.

Spider answers by moving the king from E7 to F6. From F8, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to E6. Check: our hero tightens the net by bringing the rook to A6.

Spider's king advances from E6 to E5. our hero advances the pawn from C2 to C3; then spider sets the king on E4, watching every square.

From A4, our hero's rook forces Spider to defend.

From the dark, Spider pushes the king to E5. Check: our hero tightens the net by bringing the rook to A5.

Spider answers by moving the king from E5 to E4, while our hero slides the pawn across the board, from C3 to C4.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 4 s
Moves
75
How it ended
stalemate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 13
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 71% of the games on this floor.

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