Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero answers with fury: the king leaps from G5 to H6 and captures the enemy queen.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on C3.
Spider captures the pawn on D2 and puts our hero in check.
Without hurry or fear, our hero places the king on E2. Spider's pawn crowns on D1 and a hostile queen is born.
A clean strike: our hero's king topples the queen on D1.
Spider captures the pawn on C3 and puts our hero in check.
our hero slides the king across the board, from D1 to C2, and with dungeon cunning, Spider brings the pawn to A3. A clean strike: our hero's king topples the knight on C3.
Spider's knight reaches E4 and threatens our hero's king.
our hero advances the king from C3 to C4. Check from Spider: the knight plants itself on D2.
Without hurry or fear, our hero places the king on C5. Spider gives check with the knight on E4.
our hero's king takes C6, leaving C5 behind. Spider answers by moving the knight from E4 to C5.
A clean strike: our hero's king topples the knight on C5.
With dungeon cunning, Spider brings the pawn to E6. With a steady hand, our hero brings the king to C6, and spider's king advances from E8 to F7.
A clean strike: our hero's king topples the pawn on C7.
Spider sets the pawn on A5, watching every square, and right after that without hurry or fear, our hero places the king on D7. From the dark, Spider pushes the pawn to E4; then our hero's king takes D6, leaving D7 behind.
Spider answers by moving the king from F7 to F6, and right after that our hero slides the king across the board, from D6 to D7. With dungeon cunning, Spider brings the king to E5.
With a steady hand, our hero brings the king to E7, while spider's king advances from E5 to D5. our hero advances the king from E7 to F6, and spider sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the king on F7. From the dark, Spider pushes the pawn to A2, and right after that our hero's king takes F6, leaving F7 behind.
Spider's pawn crowns on A1 and a hostile queen is born.
our hero slides the king across the board, from F6 to E7, while with dungeon cunning, Spider brings the queen to B2. With a steady hand, our hero brings the king to F7, and spider's queen advances from B2 to B6.
our hero advances the king from F7 to F6, while spider sets the pawn on A3, watching every square. Without hurry or fear, our hero places the king on G5.
Spider gives check with the queen on D8.
our hero's king takes F4, leaving G5 behind. Spider answers by moving the queen from D8 to B6, and right after that our hero slides the king across the board, from F4 to G5.
With dungeon cunning, Spider brings the queen to B8. With a steady hand, our hero brings the king to F6. Spider gives check with the queen on H8.
our hero advances the king from F6 to F7. Spider's queen reaches H7 and threatens our hero's king.
Without hurry or fear, our hero places the king on F6. From the dark, Spider pushes the pawn to A2, and right after that our hero's king takes G5, leaving F6 behind.
Spider gives check with the queen on H6.
A clean strike: our hero's king topples the queen on H6.
Spider's pawn crowns on A1 and a hostile queen is born.
With a steady hand, our hero brings the king to G6, and spider's king advances from D5 to C5. our hero advances the king from G6 to F7.
Spider gives check with the queen on A7.
From F7 to E6, our hero's king swallows Spider's pawn.
From the dark, Spider pushes the king to C6; then our hero's king takes E5, leaving E6 behind. Spider answers by moving the pawn from E4 to E3, and right after that our hero slides the king across the board, from E5 to E4.
With dungeon cunning, Spider brings the queen to D7. A clean strike: our hero's king topples the pawn on E3.
Spider's queen advances from D7 to D5. our hero advances the king from E3 to F4, and spider sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on G4. From the dark, Spider pushes the queen to D3, and right after that our hero's king takes G5, leaving G4 behind.
Spider's queen reaches B5 and threatens our hero's king.
our hero slides the king across the board, from G5 to F6, while with dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the king to G7, and spider's king advances from E8 to E7.
our hero advances the king from G7 to G8, while spider sets the queen on F1, watching every square. Without hurry or fear, our hero places the king on G7.
From the dark, Spider pushes the queen to F5; then our hero's king takes G8, leaving G7 behind. Spider answers by moving the queen from F5 to E5, and right after that our hero slides the king across the board, from G8 to H7.
Spider's queen reaches H5 and threatens our hero's king.
With a steady hand, our hero brings the king to G7, while spider's queen advances from H5 to D5. our hero advances the king from G7 to G6, and spider sets the queen on D1, watching every square.
Without hurry or fear, our hero places the king on G7. Spider's queen reaches G1 and threatens our hero's king.
our hero's king takes H7, leaving G7 behind. Spider answers by moving the king from E7 to D8; then our hero slides the king across the board, from H7 to H8.
With dungeon cunning, Spider brings the queen to C1. With a steady hand, our hero brings the king to G8. Spider's queen reaches G5 and threatens our hero's king.
our hero advances the king from G8 to F8, while spider sets the king on D7, watching every square. Without hurry or fear, our hero places the king on F7.
Spider gives check with the queen on F6.
our hero's king takes G8, leaving F7 behind. Spider answers by moving the queen from F6 to H6, and right after that our hero slides the king across the board, from G8 to F7.
With dungeon cunning, Spider brings the queen to H2. With a steady hand, our hero brings the king to F8, while spider's queen advances from H2 to H7.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 10 s
- Moves
- 110
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 28 / 2
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (110 moves) lasted longer than 94% of the games on this floor.