Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
A cruel blow: Spider's knight captures our hero's queen on C8.
The duel ends in a draw: our hero and Spider withdraw.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on C3.
Spider sets the pawn on A3, watching every square. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Spider pushes the king to F7, while our hero's pawn takes C4, leaving C3 behind. Spider answers by moving the knight from F6 to G4, and our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Spider brings the knight to D6. With a steady hand, our hero brings the pawn to C6, and right after that spider's king advances from F7 to E6.
our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Spider sets the knight on E4, watching every square, while without hurry or fear, our hero places the pawn on A4. Spider's knight falls on E3 and tears the bishop from our hero.
our hero's knight takes H3, leaving G1 behind. Spider answers by moving the knight from E4 to D6. From G5, our hero's knight forces Spider to defend.
With dungeon cunning, Spider brings the king to F5. With a steady hand, our hero brings the knight to E6; then spider's king advances from F5 to G4.
our hero claims the enemy pawn by landing on C7.
Check from Spider: the knight plants itself on C2.
Without hurry or fear, our hero places the king on F1. From the dark, Spider pushes the pawn to A5, while our hero's knight takes D5, leaving C7 behind.
Spider answers by moving the knight from C2 to E1, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Spider brings the pawn to E4.
our hero's pawn crowns on C8 and becomes a queen.
Spider's knight falls on C8 and tears the queen from our hero.
our hero captures the enemy pawn: the knight leaps from D5 to E7.
A cruel blow: Spider's knight captures our hero's knight on E7.
our hero claims the enemy knight by landing on E1.
From the dark, Spider pushes the king to G3, and our hero's pawn takes E3, leaving E2 behind. Spider answers by moving the king from G3 to H4, while our hero slides the pawn across the board, from A2 to A3.
With dungeon cunning, Spider brings the knight to D5. With a steady hand, our hero brings the king to E2; then spider's knight advances from D5 to E7.
our hero advances the king from E2 to F2, and right after that spider sets the knight on C6, watching every square. Without hurry or fear, our hero places the king on F1.
From the dark, Spider pushes the king to G5, while our hero's king takes G1, leaving F1 behind. Spider answers by moving the king from G5 to G4, and our hero slides the king across the board, from G1 to F1.
With dungeon cunning, Spider brings the pawn to G5. With a steady hand, our hero brings the king to G1, and right after that spider's knight advances from C6 to E5.
our hero advances the king from G1 to G2; then spider sets the knight on D3, watching every square. Without hurry or fear, our hero places the king on H2.
From the dark, Spider pushes the king to F3, and our hero's king takes H3, leaving H2 behind. Spider's pawn reaches G4 and threatens our hero's king.
our hero slides the king across the board, from H3 to H4, and right after that with dungeon cunning, Spider brings the knight to E5. With a steady hand, our hero brings the king to H5; then spider's knight advances from E5 to D7.
our hero advances the king from H5 to H6, and right after that spider sets the knight on E5, watching every square. Without hurry or fear, our hero places the king on H7.
From the dark, Spider pushes the pawn to G3, while our hero's king takes G7, leaving H7 behind. Spider answers by moving the king from F3 to F2, and our hero slides the king across the board, from G7 to F6.
Spider's knight reaches D7 and threatens our hero's king.
With a steady hand, our hero brings the king to E7, and right after that spider's knight advances from D7 to C5. our hero advances the king from E7 to D6.
Spider gives check with the knight on B7.
Without hurry or fear, our hero places the king on C7. From the dark, Spider pushes the knight to C5, and our hero's king takes B6, leaving C7 behind.
A cruel blow: Spider's king captures our hero's pawn on E3.
our hero claims the enemy knight by landing on C5.
With dungeon cunning, Spider brings the pawn to G2. With a steady hand, our hero brings the king to B5.
On G1, Spider promotes and gains a reinforcing bishop.
our hero claims the enemy pawn by landing on A5.
Spider sets the king on F2, watching every square, and without hurry or fear, our hero places the king on B5. From the dark, Spider pushes the pawn to E3, while our hero's pawn takes A5, leaving A4 behind.
Spider answers by moving the king from F2 to G2, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Spider brings the pawn to E2.
With a steady hand, our hero brings the pawn to A7. Spider's bishop falls on A7 and tears the pawn from our hero.
our hero advances the king from B5 to A6; then spider sets the king on F3, watching every square. our hero claims the enemy bishop by landing on A7.
From the dark, Spider pushes the king to G2, and our hero's pawn takes A4, leaving A3 behind. Spider answers by moving the king from G2 to F3, while our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Spider brings the king to G4. With a steady hand, our hero brings the pawn to A6.
On E1, Spider promotes and gains a reinforcing bishop.
our hero advances the king from A7 to B7, and right after that spider sets the bishop on C3, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Spider pushes the king to F4. our hero's pawn crowns on A8 and becomes a queen.
Spider answers by moving the king from F4 to G5. From G8, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to H4. Check: our hero tightens the net by bringing the queen to H7.
Spider's king advances from H4 to G5. our hero gives check with the queen on G7.
A cruel blow: Spider's bishop captures our hero's queen on G7.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 6 s
- Moves
- 112
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 15 / 26
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (112 moves) lasted longer than 95% of the games on this floor.