Battle chronicle

The duel begins: our hero against Spider on floor 3.

A cruel blow: Spider's pawn captures our hero's rook on B3.

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to C3.

After toppling the pawn on F2, Spider threatens our hero's king.

our hero claims the enemy pawn by landing on F2.

Spider sets the pawn on E6, watching every square, and without hurry or fear, our hero places the pawn on C4. Spider gives check with the pawn on E3.

our hero claims the enemy pawn by landing on E3.

Spider answers by moving the pawn from A6 to A5, and our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Spider brings the king to E7.

With a steady hand, our hero brings the pawn to C6, and right after that spider's pawn advances from F6 to F5. our hero advances the pawn from C6 to C7; then spider sets the pawn on A3, watching every square.

our hero's pawn crowns on C8 and becomes a queen.

From the dark, Spider pushes the king to F6. our hero captures the enemy pawn: the bishop leaps from C1 to A3.

Spider gives check with the pawn on F4.

our hero slides the king across the board, from E3 to E2, and right after that with dungeon cunning, Spider brings the pawn to E4. With a steady hand, our hero brings the pawn to G3.

Check from Spider: the pawn plants itself on F3.

our hero advances the king from E2 to E1, and right after that spider sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on G4.

Spider's pawn reaches F2 and threatens our hero's king.

our hero claims the enemy pawn by landing on F2.

Spider answers by moving the pawn from E6 to E5, and our hero slides the king across the board, from F2 to E1. With dungeon cunning, Spider brings the king to H7.

With a steady hand, our hero brings the rook to B1, and right after that spider's king advances from H7 to G7. our hero advances the rook from B1 to B3; then spider sets the king on G6, watching every square.

Without hurry or fear, our hero places the bishop on D6. From the dark, Spider pushes the king to G5. our hero captures the enemy pawn: the bishop leaps from D6 to E5.

Spider answers by moving the king from G5 to H6. our hero gives check with the queen on H8.

With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the pawn to H3; then spider's king advances from G6 to F7.

our hero advances the pawn from C2 to C3, and right after that spider sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Spider pushes the king to E6, while our hero's bishop takes H2, leaving E5 behind. Spider answers by moving the king from E6 to F7, and our hero slides the pawn across the board, from C4 to C5.

With dungeon cunning, Spider brings the pawn to E3. our hero claims the enemy pawn by landing on E3.

Spider's king advances from F7 to E6. our hero advances the pawn from C5 to C6; then spider sets the pawn on A4, watching every square.

Without hurry or fear, our hero places the bishop on E5. Spider's pawn falls on B3 and tears the rook from our hero.

our hero captures the enemy pawn: the pawn leaps from A2 to B3.

Spider answers by moving the king from E6 to D5, while our hero slides the bishop across the board, from E5 to F6. With dungeon cunning, Spider brings the king to E4.

With a steady hand, our hero brings the pawn to C7. A cruel blow: Spider's king captures our hero's pawn on E3.

our hero's pawn crowns on C8 and becomes a queen.

Spider sets the king on E4, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the king to E3, while our hero's pawn takes G6, leaving G5 behind.

Spider answers by moving the king from E3 to D3, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the king to E3.

our hero's pawn crowns on G8 and becomes a queen.

Spider's king advances from E3 to E4. Check: our hero tightens the net by bringing the queen to E8.

Spider sets the king on D3, watching every square. our hero gives check with the queen on D8.

From the dark, Spider pushes the king to C2, and our hero's queen takes B8, leaving D8 behind. Spider answers by moving the king from C2 to B1, while our hero slides the queen across the board, from B8 to A8.

With dungeon cunning, Spider brings the king to C2. With a steady hand, our hero brings the queen to H4.

A cruel blow: Spider's king captures our hero's pawn on B3.

From G3, our hero's queen forces Spider to defend.

Spider sets the king on C2, watching every square. Check: our hero tightens the net by bringing the queen to G2.

From the dark, Spider pushes the king to C1. our hero gives check with the queen on C8.

Spider answers by moving the king from C1 to B1. Mate. our hero's queen on B8 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 40 s
Moves
89
How it ended
checkmate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
8 / 8
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 84% of the games on this floor.

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