Battle chronicle
The duel begins: our hero against Spider on floor 3.
Spider moves its knight from E4 to C5 and topples our hero's bishop!
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to C3.
Spider sets the king on D7, watching every square. our hero claims the enemy pawn by landing on E3.
From the dark, Spider pushes the king to C8, and our hero's knight takes F3, leaving G1 behind. Spider answers by moving the knight from F6 to D5, while our hero slides the bishop across the board, from E3 to C5.
Spider's knight falls on C5 and tears the bishop from our hero.
our hero captures the enemy pawn: the knight leaps from F3 to E5.
Spider's knight advances from C5 to E4. our hero claims the enemy pawn by landing on G6.
Spider sets the king on B8, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the knight to G5.
our hero claims the enemy knight by landing on D5.
Spider answers by moving the pawn from E7 to E6. our hero captures the enemy pawn: the pawn leaps from D5 to E6.
With dungeon cunning, Spider brings the knight to E4. With a steady hand, our hero brings the pawn to E7, and right after that spider's knight advances from E4 to F6.
our hero advances the pawn from E2 to E3; then spider sets the pawn on A3, watching every square. Without hurry or fear, our hero places the king on D1.
From the dark, Spider pushes the pawn to A2, and our hero's king takes C1, leaving D1 behind. On A1, Spider promotes and gains a reinforcing bishop.
our hero slides the king across the board, from C1 to B1, and right after that with dungeon cunning, Spider brings the knight to D7. our hero captures the enemy bishop: the king leaps from B1 to A1.
Spider's knight advances from D7 to F6. our hero advances the pawn from G2 to G3, and right after that spider sets the king on C8, watching every square.
Without hurry or fear, our hero places the king on B2. From the dark, Spider pushes the pawn to C5, while our hero's king takes C3, leaving B2 behind.
Spider answers by moving the king from C8 to C7, and our hero slides the king across the board, from C3 to C4. With dungeon cunning, Spider brings the king to C6.
Check: our hero tightens the net by bringing the knight to E5.
Spider's king advances from C6 to D6. our hero advances the knight from E5 to G6; then spider sets the pawn on A5, watching every square.
Without hurry or fear, our hero places the king on B5. From the dark, Spider pushes the knight to H7. our hero's pawn crowns on E8 and becomes a queen.
Spider answers by moving the knight from H7 to F8. our hero captures the knight on F8 and leaves Spider in check.
With dungeon cunning, Spider brings the king to D7. our hero captures the enemy pawn: the queen leaps from F8 to C5.
Spider's king advances from D7 to D8. our hero claims the enemy pawn by landing on A5.
Spider sets the king on E8, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to D8, while our hero's pawn takes E5, leaving E4 behind.
Spider answers by moving the king from D8 to E8, and our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the king to D8.
our hero gives check with the pawn on E7.
Spider's king advances from D8 to E8. our hero advances the pawn from G3 to G4; then spider sets the king on F7, watching every square.
Check: our hero tightens the net by bringing the queen to F5.
From the dark, Spider pushes the king to G7. our hero's pawn crowns on E8 and becomes a queen.
Spider answers by moving the king from G7 to H6. Mate. our hero's queen on H8 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 7 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 16 / 3
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 59% of the games on this floor.