Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero answers with fury: the pawn leaps from E2 to D3 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to A3, and spider's knight advances from E4 to D6. A clean strike: our hero's pawn topples the pawn on E3.
Spider sets the knight on E4, watching every square, and right after that without hurry or fear, our hero places the king on F1. From the dark, Spider pushes the pawn to C6; then our hero's king takes G1, leaving F1 behind.
Spider answers by moving the knight from F6 to D5, and right after that our hero slides the king across the board, from G1 to F1. With dungeon cunning, Spider brings the knight to G5.
With a steady hand, our hero brings the king to F2, while spider's king advances from E8 to D8. our hero advances the king from F2 to G3, and spider sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on H4. From the dark, Spider pushes the pawn to E4. From H4 to G5, our hero's king swallows Spider's knight.
Spider answers by moving the pawn from E7 to E5. A clean strike: our hero's king topples the pawn on G6.
Spider gives check with the knight on E7.
With a steady hand, our hero brings the king to H5, and spider's knight advances from E7 to F5. our hero advances the king from H5 to G4.
Spider captures the pawn on E3 and puts our hero in check.
Without hurry or fear, our hero places the king on G3. From the dark, Spider pushes the knight to C4; then our hero's king takes F2, leaving G3 behind.
Spider answers by moving the knight from C4 to A5, and right after that our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Spider brings the knight to B7.
With a steady hand, our hero brings the pawn to H5, while spider's king advances from E8 to D8. our hero advances the pawn from H5 to H6, and spider sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Spider pushes the knight to D8. Promotion: on H8, our hero turns a pawn into a queen.
Spider answers by moving the knight from D8 to E6; then our hero slides the queen across the board, from H8 to A8. Spider's pawn reaches E3 and threatens our hero's king.
From F2 to E3, our hero's king swallows Spider's pawn.
Spider's knight advances from E6 to D8. A clean strike: our hero's queen topples the pawn on A6.
Spider sets the king on F6, watching every square. From A6 to A4, our hero's queen swallows Spider's pawn.
From the dark, Spider pushes the pawn to E4. A clean strike: our hero's queen topples the pawn on E4.
Spider answers by moving the king from F6 to G7, and right after that our hero slides the queen across the board, from E4 to D3. With dungeon cunning, Spider brings the pawn to C5.
With a steady hand, our hero brings the pawn to A4, while spider's pawn advances from C5 to C4. From D3 to C4, our hero's queen swallows Spider's pawn.
Spider sets the king on H8, watching every square; then without hurry or fear, our hero places the pawn on A5. From the dark, Spider pushes the knight to F7, and right after that our hero's pawn takes A6, leaving A5 behind.
Spider answers by moving the knight from F7 to E5; then our hero slides the queen across the board, from C4 to B4. With dungeon cunning, Spider brings the king to G8.
With a steady hand, our hero brings the pawn to A7, and spider's king advances from G8 to G7. Promotion: on A8, our hero turns a pawn into a queen.
Spider sets the knight on D3, watching every square. From E2 to D3, our hero's pawn swallows Spider's knight.
From the dark, Spider pushes the king to H7; then our hero's queen takes G4, leaving B4 behind. Spider answers by moving the king from H7 to H6.
Check: our hero tightens the net by bringing the queen to F8.
With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the king to F4.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 9 s
- Moves
- 71
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 65% of the games on this floor.