Battle chronicle

In the depths of Sewers, our hero faces Spider.

Spider moves its king from G7 to H8 and topples our hero's queen!

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero advances the pawn from H2 to H4, and spider sets the king on D7, watching every square. Without hurry or fear, our hero places the king on D1.

Spider's knight reaches F2 and threatens our hero's king.

our hero's king takes C2, leaving D1 behind. Spider answers by moving the king from D7 to E8; then our hero slides the knight across the board, from G1 to H3.

With dungeon cunning, Spider brings the knight to E4. With a steady hand, our hero brings the pawn to H5, and spider's knight advances from E4 to F2.

our hero advances the bishop from C1 to A3, while spider sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on H6.

Spider moves the knight from F2 to H3 and topples our hero's knight.

A clean strike: our hero's king topples the pawn on C3.

Spider answers by moving the king from F7 to G6, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Spider brings the king to G7.

Promotion: on H8, our hero turns a pawn into a queen.

Spider advances to H8 and claims our queen.

our hero advances the king from C3 to C4, and spider sets the king on G7, watching every square. Without hurry or fear, our hero places the king on C5.

From the dark, Spider pushes the pawn to A5, and right after that our hero's bishop takes C1, leaving A3 behind. Spider answers by moving the pawn from C7 to C6.

A clean strike: our hero's bishop topples the pawn on E3.

With dungeon cunning, Spider brings the knight to G5. With a steady hand, our hero brings the bishop to D2. Check from Spider: the knight plants itself on E4.

A clean strike: our hero's king topples the pawn on C6.

Spider sets the king on H7, watching every square. From D2 to A5, our hero's bishop swallows Spider's pawn.

From the dark, Spider pushes the king to G7; then our hero's bishop takes D8, leaving A5 behind. Spider answers by moving the king from G7 to F7, and right after that our hero slides the bishop across the board, from D8 to B6.

With dungeon cunning, Spider brings the knight to C3. With a steady hand, our hero brings the bishop to A5. From the shadows, Backstab. Spider loses a piece to our hero's blade.

Spider's king advances from F7 to G8. From A5 to C3, our hero's bishop swallows Spider's knight.

Spider sets the pawn on E4, watching every square. Without hurry or fear, our hero places the pawn on E3, and right after that from the dark, Spider pushes the king to H7.

our hero's king takes D5, leaving C6 behind; then spider answers by moving the king from H7 to H6. A clean strike: our hero's king topples the pawn on E4.

With dungeon cunning, Spider brings the king to H7, and with a steady hand, our hero brings the king to D5. Spider's king advances from H7 to G6, while our hero advances the pawn from E3 to E4.

Spider sets the king on G5, watching every square. Without hurry or fear, our hero places the bishop on E1; then from the dark, Spider pushes the king to G6.

our hero's bishop takes H4, leaving E1 behind. Spider gives check with the pawn on E6.

From D5 to E6, our hero's king swallows Spider's pawn.

With dungeon cunning, Spider brings the king to H5. A clean strike: our hero's king topples the pawn on F6.

Spider advances to H4 and claims our bishop.

our hero advances the pawn from E4 to E5; then spider sets the king on H5, watching every square. Without hurry or fear, our hero places the pawn on E6, and right after that from the dark, Spider pushes the king to H6.

our hero's pawn takes E7, leaving E6 behind; then spider answers by moving the king from H6 to H7. Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to H6. Check: our hero tightens the net by bringing the queen to E3.

Spider's king advances from H6 to H7, while our hero advances the king from F6 to F7. Spider sets the king on H8, watching every square.

Without hurry or fear, our hero places the king on F8; then from the dark, Spider pushes the king to H7. our hero's queen takes G5, leaving E3 behind, and right after that spider answers by moving the king from H7 to H8.

our hero slides the queen across the board, from G5 to G6.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 54 s
Moves
77
How it ended
stalemate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 15
First capture
move 7
Skills used
1

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 74% of the games on this floor.

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