Battle chronicle
The duel begins: our hero against Spider on floor 3.
Spider advances its king to D2 and claims our queen.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Spider answers by moving the pawn from G6 to G5, while our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Spider brings the knight to G4.
With a steady hand, our hero brings the king to E2; then spider's pawn advances from C7 to C5. our hero advances the king from E2 to F1, and right after that spider sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the king to G6, while our hero's king takes D3, leaving E2 behind.
Spider's pawn reaches C4 and threatens our hero's king.
our hero captures the enemy knight: the king leaps from D3 to E4.
With dungeon cunning, Spider brings the king to G7. With a steady hand, our hero brings the king to D5, and right after that spider's king advances from G7 to F7.
our hero captures the enemy pawn: the king leaps from D5 to C4.
After toppling the pawn on E3, Spider threatens our hero's king.
our hero claims the enemy pawn by landing on C3.
From the dark, Spider pushes the king to G8, and our hero's king takes B4, leaving C3 behind. Spider answers by moving the knight from E3 to F1, while our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Spider brings the knight to E3. our hero captures the enemy pawn: the king leaps from B4 to A4.
Spider's pawn advances from E5 to E4. our hero advances the pawn from C2 to C4. Spider's knight falls on C4 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on B3. From the dark, Spider pushes the knight to E3, while our hero's king takes B4, leaving B3 behind.
Spider answers by moving the knight from E3 to C4. our hero captures the enemy knight: the king leaps from B4 to C4.
With dungeon cunning, Spider brings the pawn to E3. With a steady hand, our hero brings the king to C5, and right after that spider's king advances from G8 to F8.
our hero advances the king from C5 to D4; then spider sets the king on E8, watching every square. our hero claims the enemy pawn by landing on E3.
From the dark, Spider pushes the pawn to A5, and our hero's king takes F3, leaving E3 behind. Spider answers by moving the pawn from E7 to E5, while our hero slides the king across the board, from F3 to E4.
With dungeon cunning, Spider brings the king to F8. our hero captures the enemy pawn: the king leaps from E4 to E5.
Spider's king advances from F8 to E7. our hero advances the king from E5 to F5, and right after that spider sets the king on F7, watching every square.
our hero captures the enemy pawn: the king leaps from F5 to G5.
From the dark, Spider pushes the king to G8, while our hero's king takes H4, leaving G5 behind. Spider answers by moving the king from G8 to F7, and our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the king to H5, and right after that spider's king advances from G8 to F8.
our hero advances the king from H5 to H6; then spider sets the king on F7, watching every square. Without hurry or fear, our hero places the king on H7.
From the dark, Spider pushes the pawn to A4, and our hero's king takes H8, leaving H7 behind. Spider answers by moving the king from F7 to E6, while our hero slides the king across the board, from H8 to G8.
With dungeon cunning, Spider brings the king to F5. With a steady hand, our hero brings the pawn to G6.
A cruel blow: Spider's king captures our hero's pawn on G6.
our hero advances the king from G8 to F8, and right after that spider sets the king on H7, watching every square. Without hurry or fear, our hero places the king on F7.
From the dark, Spider pushes the king to H8, while our hero's king takes G6, leaving F7 behind. Spider answers by moving the king from H8 to G8, and our hero slides the king across the board, from G6 to F6.
With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the king to F7, and right after that spider's king advances from H7 to H6.
our hero advances the king from F7 to G8; then spider sets the king on G6, watching every square. Without hurry or fear, our hero places the king on H8.
From the dark, Spider pushes the king to F5, and our hero's king takes G7, leaving H8 behind. Spider answers by moving the king from F5 to G4, while our hero slides the king across the board, from G7 to H6.
With dungeon cunning, Spider brings the king to F4. With a steady hand, our hero brings the king to H5; then spider's king advances from F4 to E5.
our hero advances the king from H5 to G4, and right after that spider sets the king on E4, watching every square. Without hurry or fear, our hero places the king on G3.
From the dark, Spider pushes the king to E3, while our hero's pawn takes H3, leaving H2 behind. Spider answers by moving the king from E3 to D3, and our hero slides the king across the board, from G3 to G4.
With dungeon cunning, Spider brings the king to C2. With a steady hand, our hero brings the pawn to H4, and right after that spider's king advances from C2 to D2.
our hero advances the pawn from H4 to H5; then spider sets the king on C2, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Spider pushes the king to C1, and our hero's pawn takes H7, leaving H6 behind. Spider answers by moving the king from C1 to D2.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Spider brings the king to D3. With a steady hand, our hero brings the queen to A1; then spider's king advances from D3 to C2.
Check: our hero tightens the net by bringing the queen to A2.
Spider sets the king on C3, watching every square. our hero gives check with the queen on D2.
A cruel blow: Spider's king captures our hero's queen on D2.
our hero's king takes F3, leaving G4 behind. Spider answers by moving the king from D2 to D3, and our hero slides the king across the board, from F3 to F2.
With dungeon cunning, Spider brings the king to C4. With a steady hand, our hero brings the king to E1, and right after that spider's king advances from C4 to B3.
our hero advances the king from E1 to D2; then spider sets the king on C4, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Spider pushes the king to C5, and our hero's king takes C3, leaving C2 behind. Spider answers by moving the king from C5 to D6, while our hero slides the king across the board, from C3 to C4.
With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the king to B5; then spider's king advances from E6 to E5.
our hero claims the enemy pawn by landing on A4.
Spider sets the king on E6, watching every square, and without hurry or fear, our hero places the king on B5. From the dark, Spider pushes the king to D7, while our hero's pawn takes A4, leaving A3 behind.
Spider answers by moving the king from D7 to D6, and our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Spider brings the king to C7.
With a steady hand, our hero brings the king to A6, and right after that spider's king advances from C7 to D7. our hero advances the king from A6 to B6; then spider sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Spider pushes the king to B8, and our hero's king takes C6, leaving B6 behind.
Spider answers by moving the king from B8 to A8, while our hero slides the king across the board, from C6 to C7. With dungeon cunning, Spider brings the king to A7.
With a steady hand, our hero brings the king to C6. A cruel blow: Spider's king captures our hero's pawn on A6.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 43 s
- Moves
- 146
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 14 / 13
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (146 moves) lasted longer than 99% of the games on this floor.