Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's pawn lands on B3 and defeats Slug's knight!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from C2 to B3.

Slug sets the pawn on C2, watching every square, while without hurry or fear, our hero places the pawn on D3. From the dark, Slug pushes the bishop to C6, and our hero's pawn takes F3, leaving F2 behind.

Slug answers by moving the bishop from C6 to B7. our hero claims the enemy pawn by landing on G4.

With dungeon cunning, Slug brings the pawn to F5. our hero captures the enemy pawn: the pawn leaps from G4 to F5.

A cruel blow: Slug's bishop captures our hero's pawn on G2.

our hero advances the king from E1 to F2, and right after that slug sets the bishop on H3, watching every square. Without hurry or fear, our hero places the king on G3.

A cruel blow: Slug's bishop captures our hero's pawn on F5.

our hero's king takes F4, leaving G3 behind. Slug answers by moving the bishop from F5 to G4. our hero captures the enemy bishop: the king leaps from F4 to G4.

With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the pawn to A4, and right after that slug's pawn advances from B5 to B4.

our hero advances the pawn from A4 to A5; then slug sets the pawn on D4, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Slug pushes the pawn to B5, and our hero's pawn takes A7, leaving A6 behind. Slug answers by moving the king from E8 to D7.

our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the rook to A5; then slug's king advances from E7 to D7.

our hero claims the enemy pawn by landing on B5.

Slug sets the king on E6, watching every square. our hero captures the enemy pawn: the rook leaps from B5 to C5.

From the dark, Slug pushes the king to D7. our hero claims the enemy pawn by landing on C2.

Slug answers by moving the king from D7 to D6. Check: our hero tightens the net by bringing the rook to C6.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the rook to B6, and right after that slug's king advances from D7 to E7.

our hero captures the enemy pawn: the rook leaps from B6 to B4.

Slug sets the king on E6, watching every square. our hero claims the enemy pawn by landing on D4.

From the dark, Slug pushes the king to F7, and our hero's pawn takes E4, leaving E2 behind. Slug answers by moving the king from F7 to G7, while our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the rook to D6; then slug's king advances from F7 to G7.

our hero advances the pawn from E5 to E6, and right after that slug sets the king on G6, watching every square. From E7, our hero's pawn forces Slug to defend.

From the dark, Slug pushes the king to H7. our hero's pawn crowns on E8 and becomes a queen.

Slug answers by moving the king from H7 to G7. And it is checkmate: our hero ends the game on E7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 24 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 46% of the games on this floor.

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