Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
With an adventurer's precision, our hero takes the rival queen on F1.
Draw. The dungeon keeps the names of our hero and Spider.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on C3.
Spider answers by moving the knight from E4 to D6, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the king to D7.
With a steady hand, our hero brings the pawn to C5. After toppling the pawn on F2, Spider threatens our hero's king.
our hero advances the king from E1 to E2; then spider sets the king on D8, watching every square. our hero claims the enemy knight by landing on D6.
On F1, Spider promotes and gains a reinforcing queen.
our hero captures the enemy queen: the king leaps from E2 to F1.
Spider answers by moving the pawn from C7 to C5. our hero captures the pawn on E7 and leaves Spider in check.
Spider's king falls on E7 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to H4; then spider's king advances from E7 to E6. our hero advances the pawn from H4 to H5, and right after that spider sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the pawn to C4, while our hero's pawn takes H7, leaving H6 behind.
Spider answers by moving the king from D7 to E7. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the queen to H4, and right after that spider's pawn advances from C4 to C3.
our hero advances the queen from H4 to H3; then spider sets the pawn on C2, watching every square. our hero captures the pawn on A3 and leaves Spider in check.
From the dark, Spider pushes the king to E8, and our hero's queen takes H1, leaving H3 behind. Spider answers by moving the king from E8 to F7, while our hero slides the king across the board, from F1 to F2.
With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the bishop to B2; then spider's king advances from E6 to F5.
our hero advances the queen from H1 to C1, and right after that spider sets the king on G6, watching every square. our hero captures the pawn on C2 and leaves Spider in check.
From the dark, Spider pushes the king to G7, while our hero's queen takes A4, leaving C2 behind. Spider answers by moving the king from G7 to F7.
our hero captures the enemy pawn: the queen leaps from A4 to A6.
With dungeon cunning, Spider brings the king to F8. our hero captures the pawn on F6 and leaves Spider in check.
Spider's king advances from F8 to G8. our hero captures the enemy pawn: the queen leaps from F6 to E5.
Spider sets the king on H7, watching every square, while without hurry or fear, our hero places the queen on G5.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 55 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 19 / 2
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 34% of the games on this floor.