Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival rook on C1.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Spider's knight advances from E4 to D6. our hero advances the pawn from H2 to H4, and right after that spider sets the knight on B5, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Spider pushes the king to F7, while our hero's pawn takes H6, leaving H5 behind.
Spider answers by moving the pawn from C3 to C2, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Spider brings the king to G7.
With a steady hand, our hero brings the bishop to C1, and right after that spider's pawn advances from A6 to A5. our hero advances the bishop from C1 to A3; then spider sets the knight on C3, watching every square.
our hero claims the enemy pawn by landing on E7.
From the dark, Spider pushes the knight to D1. our hero captures the pawn on F6 and leaves Spider in check.
Spider answers by moving the king from G7 to F8. our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Spider brings the pawn to C6. With a steady hand, our hero brings the bishop to B2; then spider's king advances from F8 to F7.
our hero advances the bishop from B2 to C1. From the shadows, Backstab. Spider loses a piece to our hero's blade.
Spider sets the pawn on C5, watching every square. Without hurry or fear, our hero places the bishop on A3. On C1, Spider promotes and gains a reinforcing rook.
our hero claims the enemy rook by landing on C1.
Spider answers by moving the king from F7 to G7. Check: our hero tightens the net by bringing the bishop to H6.
With dungeon cunning, Spider brings the king to F7. our hero's pawn crowns on H8 and becomes a queen.
Spider's pawn advances from A4 to A3; then our hero advances the queen from H8 to A1. Spider sets the king on G6, watching every square.
Without hurry or fear, our hero places the bishop on G7, and from the dark, Spider pushes the king to G5. our hero captures the enemy pawn: the queen leaps from A1 to A3.
Spider answers by moving the king from G5 to G4. our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Spider brings the king to G5. our hero captures the pawn on C5 and leaves Spider in check.
Spider's king advances from G5 to F4. our hero gives check with the queen on C4.
Spider sets the king on G3, watching every square. From C3, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to F4. Check: our hero tightens the net by bringing the queen to B4.
Spider answers by moving the king from F4 to F5. our hero gives check with the queen on B5.
With dungeon cunning, Spider brings the king to G4, and right after that with a steady hand, our hero brings the queen to B3. Spider's king advances from G4 to H4; then our hero advances the bishop from G7 to F8.
Spider sets the king on H5, watching every square. Without hurry or fear, our hero places the bishop on G7, and from the dark, Spider pushes the king to G4.
our hero's bishop takes A1, leaving G7 behind, while spider answers by moving the king from G4 to H5. our hero slides the bishop across the board, from A1 to E5.
With dungeon cunning, Spider brings the king to G4; then with a steady hand, our hero brings the bishop to H2. Spider's king advances from G4 to H4, and right after that our hero advances the bishop from H2 to G1.
Spider sets the king on G4, watching every square. Check: our hero tightens the net by bringing the queen to C4.
From the dark, Spider pushes the king to G5. our hero gives check with the queen on C5.
Spider answers by moving the king from G5 to F4. From C4, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to G3. Check: our hero tightens the net by bringing the queen to C3.
Spider's king advances from G3 to G4. our hero gives check with the queen on C4.
Spider sets the king on H3, watching every square. From C3, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to G2. our hero's bishop takes F2, leaving G1 behind, while spider answers by moving the king from G2 to H2.
our hero slides the bishop across the board, from F2 to H4. With dungeon cunning, Spider brings the king to G1; then with a steady hand, our hero brings the king to E2.
Spider's king advances from G1 to H2, and right after that our hero advances the bishop from H4 to G5. Spider sets the king on G1, watching every square.
Without hurry or fear, our hero places the queen on H3.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 44 s
- Moves
- 85
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 0
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 81% of the games on this floor.