Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero's king lands on C4 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
Spider answers by moving the knight from E4 to G5, and our hero slides the pawn across the board, from C3 to C4. Check from Spider: the knight plants itself on F3.
With a steady hand, our hero brings the king to E2, and right after that spider's knight advances from F3 to D2. our hero advances the king from E2 to D3.
A cruel blow: Spider's knight captures our hero's pawn on C4.
our hero claims the enemy knight by landing on C4.
From the dark, Spider pushes the king to F7. our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Spider answers by moving the king from F7 to E6, while our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Spider brings the king to F7.
With a steady hand, our hero brings the king to B4; then spider's king advances from F7 to G7. our hero claims the enemy pawn by landing on A4.
Spider sets the king on G8, watching every square, and without hurry or fear, our hero places the king on A5. From the dark, Spider pushes the king to H8.
our hero claims the enemy pawn by landing on A6.
Spider answers by moving the king from H8 to H7, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the pawn to E4.
With a steady hand, our hero brings the pawn to C5, and right after that spider's king advances from H7 to G6. our hero advances the pawn from C5 to C6; then spider sets the king on G5, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Spider pushes the pawn to F5. our hero's pawn crowns on C8 and becomes a queen.
Spider answers by moving the king from G5 to H6, while our hero slides the bishop across the board, from C1 to A3. With dungeon cunning, Spider brings the king to H7.
our hero captures the enemy pawn: the bishop leaps from A3 to E7.
Spider's king advances from H7 to H6. our hero advances the pawn from H2 to H3, and right after that spider sets the king on G6, watching every square.
Without hurry or fear, our hero places the bishop on H4. From the dark, Spider pushes the king to H5, while our hero's bishop takes G3, leaving H4 behind.
Spider answers by moving the king from H5 to G6, and our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Spider brings the pawn to F4.
our hero claims the enemy pawn by landing on F4.
Spider's king advances from G6 to H5. our hero advances the bishop from F4 to G3; then spider sets the king on G6, watching every square.
Check: our hero tightens the net by bringing the pawn to H5.
From the dark, Spider pushes the king to F6. our hero gives check with the bishop on H4.
Spider answers by moving the king from F6 to E5, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Spider brings the king to D5.
With a steady hand, our hero brings the pawn to H7; then spider's king advances from D5 to D6. our hero's pawn crowns on H8 and becomes a queen.
Spider sets the king on D5, watching every square. From D8, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to E6. Check: our hero tightens the net by bringing the queen to E8.
Spider answers by moving the king from E6 to D5. our hero gives check with the queen on D8.
With dungeon cunning, Spider brings the king to C6. From E8, our hero's queen forces Spider to defend.
Spider's king advances from C6 to C7. our hero captures the enemy pawn: the queen leaps from E8 to E4.
Spider sets the king on D7, watching every square. our hero gives check with the queen on D4.
From the dark, Spider pushes the king to C6, and our hero's pawn takes E4, leaving E3 behind. Spider answers by moving the king from C6 to C7, while our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the queen to H7.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 37 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 71% of the games on this floor.