Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero answers with fury: the bishop leaps from B2 to C1 and captures the enemy rook.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to H4, and spider's knight advances from F6 to D5. A clean strike: our hero's bishop topples the pawn on E3.

Spider sets the pawn on A3, watching every square, and right after that without hurry or fear, our hero places the bishop on C1. From the dark, Spider pushes the pawn to C2; then our hero's pawn takes E3, leaving E2 behind.

Spider answers by moving the pawn from A3 to A2, and right after that our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Spider brings the pawn to A5.

With a steady hand, our hero brings the king to E2. Spider's pawn crowns on A1 and a hostile rook is born.

From B2 to A1, our hero's bishop swallows Spider's rook.

Spider gives check with the knight on C3.

Without hurry or fear, our hero places the king on E1. From the dark, Spider pushes the knight to D6, and right after that our hero's bishop takes B2, leaving A1 behind.

Spider's pawn crowns on C1 and a hostile rook is born.

A clean strike: our hero's bishop topples the rook on C1.

With dungeon cunning, Spider brings the pawn to E4. With a steady hand, our hero brings the king to D2, and spider's knight advances from D6 to B5.

our hero advances the bishop from C1 to B2, while spider sets the pawn on G5, watching every square. From H4 to G5, our hero's pawn swallows Spider's pawn.

From the dark, Spider pushes the knight to A4; then our hero's bishop takes A3, leaving B2 behind. Spider answers by moving the knight from B5 to C3, and right after that our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the pawn to G7, while spider's knight advances from C3 to B5.

From A3 to C5, our hero's bishop swallows Spider's pawn.

Spider sets the king on F7, watching every square; then without hurry or fear, our hero places the king on E2. Check from Spider: the knight plants itself on C3.

our hero's king takes D2, leaving E2 behind. Spider answers by moving the knight from A4 to B2.

A clean strike: our hero's king topples the knight on C3.

Spider's knight reaches A4 and threatens our hero's king.

With a steady hand, our hero brings the king to D4. Spider moves the knight from A4 to C5 and topples our hero's bishop.

A clean strike: our hero's king topples the knight on C5.

Spider sets the king on G6, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to F5; then our hero's queen takes E8, leaving G8 behind. Spider answers by moving the pawn from A5 to A4.

From E8 to E7, our hero's queen swallows Spider's pawn.

With dungeon cunning, Spider brings the king to G6. By taking the pawn on E4, our hero drives Spider into check.

Spider's king advances from G6 to H6. our hero gives check with the queen on F4.

Spider sets the king on G7, watching every square; then without hurry or fear, our hero places the king on D6. From the dark, Spider pushes the pawn to A3, and right after that our hero's queen takes A4, leaving F4 behind.

Spider answers by moving the pawn from A3 to A2. A clean strike: our hero's queen topples the pawn on A2.

With dungeon cunning, Spider brings the king to H6. With a steady hand, our hero brings the queen to B2, and spider's king advances from H6 to G5.

our hero advances the queen from B2 to D4, while spider sets the king on F5, watching every square. our hero gives check with the queen on F4.

From the dark, Spider pushes the king to G6; then our hero's pawn takes E4, leaving E3 behind. Spider answers by moving the king from G6 to H5.

Check: our hero tightens the net by bringing the queen to F5.

With dungeon cunning, Spider brings the king to H4. With a steady hand, our hero brings the pawn to E5, while spider's king advances from H4 to G3.

our hero advances the pawn from E5 to E6, and spider sets the king on H2, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Spider pushes the king to G1. Promotion: on E8, our hero turns a pawn into a queen.

Spider answers by moving the king from G1 to H2; then our hero slides the queen across the board, from E8 to G8. With dungeon cunning, Spider brings the king to H1.

our hero delivers the final mate from H5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 7 s
Moves
81
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
22 / 3
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 78% of the games on this floor.

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