Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on E3.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero's knight takes F3, leaving G1 behind. Spider answers by moving the knight from E4 to C5. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Spider brings the knight to E6. our hero captures the enemy pawn: the bishop leaps from C1 to E3.

Spider's knight advances from F6 to D5. our hero advances the king from E1 to E2. Check from Spider: the knight plants itself on F4.

Without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the king to F8, while our hero's king takes E4, leaving F3 behind.

Spider's knight falls on E3 and tears the bishop from our hero.

our hero captures the enemy knight: the king leaps from E4 to E3.

With dungeon cunning, Spider brings the pawn to A3. our hero claims the enemy knight by landing on F4.

Spider's king advances from F8 to G8. our hero advances the knight from E5 to G6.

Spider's pawn reaches E5 and threatens our hero's king.

our hero claims the enemy pawn by landing on E5.

From the dark, Spider pushes the king to H7, and our hero's knight takes C4, leaving E5 behind. Spider answers by moving the king from H7 to G8.

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the knight to B5; then spider's king advances from G8 to F7.

our hero claims the enemy pawn by landing on C3.

Spider sets the king on G6, watching every square, and without hurry or fear, our hero places the rook on B1. From the dark, Spider pushes the king to F7, while our hero's rook takes B7, leaving B1 behind.

Spider answers by moving the king from F7 to E7. our hero captures the pawn on C7 and leaves Spider in check.

With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the rook to C4, and right after that spider's pawn advances from A5 to A4.

our hero captures the enemy pawn: the rook leaps from C4 to A4.

Spider sets the king on C7, watching every square, while without hurry or fear, our hero places the rook on E4. From the dark, Spider pushes the king to D7, and our hero's rook takes E5, leaving E4 behind.

Spider answers by moving the king from D7 to D8, while our hero slides the rook across the board, from E5 to H5. With dungeon cunning, Spider brings the king to D7.

With a steady hand, our hero brings the pawn to A4; then spider's king advances from D7 to C6. our hero advances the pawn from A4 to A5, and right after that spider sets the king on D6, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Spider pushes the king to D7, while our hero's pawn takes A7, leaving A6 behind.

Spider answers by moving the king from D7 to C6. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the rook to H6, and right after that spider's king advances from C7 to D7.

our hero advances the queen from A8 to A6; then spider sets the king on D8, watching every square. Without hurry or fear, our hero places the rook on H7.

From the dark, Spider pushes the king to E8. And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 4 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 3
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 52% of the games on this floor.

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