Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on G1.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on C3.
Spider captures the pawn on F2 and puts our hero in check.
our hero's king takes F1, leaving E1 behind. Spider's pawn crowns on G1 and a hostile rook is born.
A clean strike: our hero's king topples the rook on G1.
With dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the pawn to D3. Spider moves the knight from E4 to C3 and topples our hero's pawn.
our hero advances the bishop from C1 to D2. Spider captures the pawn on E2 and puts our hero in check.
Without hurry or fear, our hero places the king on F2. From the dark, Spider pushes the knight to C1.
A clean strike: our hero's bishop topples the knight on C1.
Spider answers by moving the knight from F6 to D5, and right after that our hero slides the bishop across the board, from C1 to D2. With dungeon cunning, Spider brings the king to F8.
With a steady hand, our hero brings the pawn to G4, while spider's knight advances from D5 to B6. our hero advances the pawn from H2 to H4, and spider sets the pawn on C4, watching every square.
A clean strike: our hero's pawn topples the pawn on C4.
From the dark, Spider pushes the pawn to E4, and right after that our hero's pawn takes C5, leaving C4 behind. Spider answers by moving the pawn from G6 to G5.
A clean strike: our hero's pawn topples the knight on B6.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the pawn to B7, and spider's king advances from F7 to F8.
Promotion: on B8, our hero turns a pawn into a queen.
Spider sets the king on F7, watching every square. From D2 to G5, our hero's bishop swallows Spider's pawn.
From the dark, Spider pushes the pawn to A5; then our hero's pawn takes H5, leaving H4 behind. Spider answers by moving the pawn from A4 to A3, and right after that our hero slides the pawn across the board, from H5 to H6.
With dungeon cunning, Spider brings the pawn to E6. With a steady hand, our hero brings the pawn to H7. Check from Spider: the pawn plants itself on E3.
From F2 to E3, our hero's king swallows Spider's pawn.
Spider sets the king on G7, watching every square. Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to F7. And it is checkmate: our hero ends the game on F6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 8 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 4
- Material captured (hero / opponent)
- 15 / 6
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 26% of the games on this floor.