Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival knight on G3.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero captures the enemy knight: the pawn leaps from H2 to G3.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the pawn to F4, and right after that slug's pawn advances from E5 to E4.
our hero advances the pawn from F4 to F5. After toppling the pawn on G3, Slug threatens our hero's king.
Without hurry or fear, our hero places the king on D1. From the dark, Slug pushes the bishop to H2. our hero captures the pawn on E6 and leaves Slug in check.
A cruel blow: Slug's king captures our hero's pawn on E6.
our hero claims the enemy pawn by landing on H6.
With dungeon cunning, Slug brings the pawn to G3. With a steady hand, our hero brings the bishop to E3; then slug's pawn advances from H7 to H5.
our hero advances the bishop from E3 to C5, and right after that slug sets the pawn on D6, watching every square. Without hurry or fear, our hero places the bishop on F2.
From the dark, Slug pushes the king to D5. our hero claims the enemy pawn by landing on G3.
Slug's bishop falls on G3 and tears the bishop from our hero.
our hero slides the king across the board, from D1 to C1; then with dungeon cunning, Slug brings the bishop to H2. With a steady hand, our hero brings the king to D1, and right after that slug's king advances from D5 to E6.
our hero advances the king from D1 to E1; then slug sets the king on E5, watching every square. Without hurry or fear, our hero places the king on F1.
From the dark, Slug pushes the pawn to E6, and our hero's king takes F2, leaving F1 behind. Slug answers by moving the bishop from H2 to F4, while our hero slides the king across the board, from F2 to F1.
With dungeon cunning, Slug brings the bishop to G5. With a steady hand, our hero brings the king to F2.
Slug gives check with the bishop on H4.
our hero advances the king from F2 to E3, and right after that slug sets the bishop on G3, watching every square.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 59 s
- Moves
- 36
- How it ended
- stalemate
- Captures (hero / opponent)
- 4 / 3
- Material captured (hero / opponent)
- 6 / 5
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (36 moves) lasted longer than 18% of the games on this floor.