Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on C3.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to E4; then rat's king advances from E8 to F8. our hero advances the pawn from D2 to D4, and right after that rat sets the king on E8, watching every square.

our hero captures the enemy pawn: the pawn leaps from D4 to C5.

From the dark, Rat pushes the knight to F6. our hero claims the enemy pawn by landing on A3.

Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the knight to H5.

With a steady hand, our hero brings the pawn to H3, and right after that rat's knight advances from H5 to G7. our hero captures the enemy pawn: the pawn leaps from H3 to G4.

Rat sets the knight on E6, watching every square, while without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the knight to D4, and our hero's king takes D2, leaving E1 behind.

Rat answers by moving the knight from D4 to B5, while our hero slides the bishop across the board, from A3 to B2. With dungeon cunning, Rat brings the pawn to A4.

With a steady hand, our hero brings the pawn to A3; then rat's knight advances from B5 to C3. our hero claims the enemy knight by landing on C3.

Rat sets the king on C8, watching every square, and without hurry or fear, our hero places the bishop on A5. From the dark, Rat pushes the king to D7.

From E6, our hero's pawn forces Rat to defend.

Rat answers by moving the king from D7 to D8, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to C8.

our hero claims the enemy pawn by landing on G6.

Rat's king advances from C8 to D8. our hero advances the pawn from G6 to G7; then rat sets the king on E8, watching every square.

our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 26 s
Moves
35
How it ended
checkmate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 14% of the games on this floor.

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