Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's king lands on C3 and defeats Rat's queen!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero advances the pawn from E2 to E4, while rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on G3.
From the dark, Rat pushes the king to D8; then our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from D7 to E5, and right after that our hero slides the pawn across the board, from D2 to D4.
With dungeon cunning, Rat brings the king to D7. A clean strike: our hero's pawn topples the knight on E5.
Rat advances to B2 and claims our pawn.
our hero advances the king from E1 to D2. Rat's pawn crowns on B1 and a hostile queen is born.
Without hurry or fear, our hero places the king on E3. Rat's queen reaches E1 and threatens our hero's king.
our hero's king takes D3, leaving E3 behind. Rat captures the pawn on C3 and puts our hero in check.
A clean strike: our hero's king topples the queen on C3.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to A3, and rat's king advances from D7 to E6.
our hero advances the king from C3 to D3, while rat sets the king on F7, watching every square. From E6, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to G6; then our hero's king takes C4, leaving D3 behind. Rat answers by moving the king from G6 to H5.
From C4 to C5, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G6. A clean strike: our hero's king topples the pawn on C6.
Rat's king advances from G6 to H5. From C6 to C7, our hero's king swallows Rat's pawn.
Rat sets the king on G6, watching every square; then without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to H6.
From D7 to E7, our hero's king swallows Rat's pawn.
Rat answers by moving the king from H6 to H5; then our hero slides the king across the board, from E7 to F7. With dungeon cunning, Rat brings the king to H6.
With a steady hand, our hero brings the pawn to E7, and rat's king advances from H6 to H5. Promotion: on E8, our hero turns a pawn into a queen.
Rat sets the king on H6, watching every square. From E8 to A4, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to H7; then our hero's queen takes C6, leaving A4 behind. Rat answers by moving the king from H7 to H8, and right after that our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to E6, while rat's king advances from H7 to H8.
our hero advances the pawn from E6 to E7, and rat sets the king on H7, watching every square. Promotion: on E8, our hero turns a pawn into a queen.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 9 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 17 / 2
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.