Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's queen lands on D2 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to C4.
A clean strike: our hero's pawn topples the pawn on G4.
Rat answers by moving the knight from D7 to B6. From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to D3, while rat's pawn advances from E7 to E5.
From D3 to C4, our hero's pawn swallows Rat's pawn.
Rat sets the king on E6, watching every square; then without hurry or fear, our hero places the pawn on G5. Rat advances to C4 and claims our pawn.
our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from E6 to D5; then our hero slides the pawn across the board, from H4 to H5.
Rat advances to H5 and claims our pawn.
With a steady hand, our hero brings the pawn to G6, and rat's pawn advances from H5 to H4. our hero advances the pawn from G6 to G7, while rat sets the king on D4, watching every square.
Without hurry or fear, our hero places the king on F1. Check from Rat: the knight plants itself on E3.
our hero's king takes G1, leaving F1 behind. Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the king across the board, from G1 to H1.
With dungeon cunning, Rat brings the pawn to H3. Promotion: on G8, our hero turns a pawn into a queen.
Rat captures the pawn on G2 and puts our hero in check.
our hero advances the king from H1 to H2. Rat gives check with the knight on F1.
A clean strike: our hero's king topples the pawn on G2.
Rat's knight reaches E3 and threatens our hero's king.
our hero's king takes F3, leaving G2 behind. Check from Rat: the pawn plants itself on E4.
our hero slides the king across the board, from F3 to G3. Rat gives check with the knight on F1.
With a steady hand, our hero brings the king to F2, and rat's knight advances from F1 to D2. our hero gives check with the queen on G7.
Rat sets the king on D5, watching every square. From G5, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D6. By taking the knight on D2, our hero drives Rat into check.
Rat answers by moving the king from D6 to E6, and right after that our hero slides the queen across the board, from D2 to D4. Check from Rat: the pawn plants itself on E3.
By taking the pawn on E3, our hero drives Rat into check.
Rat's king advances from E6 to F7. Check: our hero tightens the net by bringing the queen to F4.
Rat sets the king on G7, watching every square. A clean strike: our hero's queen topples the pawn on A4.
From the dark, Rat pushes the king to G6. From G4, our hero's queen forces Rat to defend.
Rat answers by moving the king from G6 to H7; then our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to H8.
With a steady hand, our hero brings the pawn to A5, and rat's pawn advances from C6 to C5. our hero advances the pawn from A5 to A6, while rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the pawn to C3.
Promotion: on A8, our hero turns a pawn into a queen.
Rat answers by moving the king from H8 to H7. From H3, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to G6. Check: our hero tightens the net by bringing the queen to A6.
Rat's pawn advances from C7 to C6. our hero advances the pawn from E2 to E4, and rat sets the king on G7, watching every square.
From D7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to F8. our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 31 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 9 / 3
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.