Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's king lands on F2 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the pawn on E5, watching every square, while without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to D8, and our hero's pawn takes H3, leaving H2 behind.
Rat answers by moving the knight from D7 to F6. our hero claims the enemy pawn by landing on G4.
Rat's knight falls on G4 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to F3; then rat's knight advances from G4 to F2. our hero claims the enemy knight by landing on F2.
Rat sets the king on C8, watching every square, and without hurry or fear, our hero places the king on E1. From the dark, Rat pushes the king to D8.
our hero gives check with the bishop on G5.
Rat answers by moving the king from D8 to D7, and our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the king to D6.
our hero captures the pawn on E5 and leaves Rat in check.
Rat's king advances from D6 to D7. our hero gives check with the pawn on E6.
Rat sets the king on D6, watching every square, while without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to D7.
our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the king from D7 to D6, while our hero slides the queen across the board, from E8 to G8. With dungeon cunning, Rat brings the pawn to C4.
our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat's king advances from D6 to E5. our hero claims the enemy pawn by landing on G6.
Rat sets the king on D4, watching every square. our hero captures the enemy pawn: the queen leaps from G6 to C6.
From the dark, Rat pushes the king to E5. our hero captures the pawn on C7 and leaves Rat in check.
Rat answers by moving the king from E5 to E4, and our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Rat brings the pawn to A4.
With a steady hand, our hero brings the queen to A7, and right after that rat's king advances from E4 to F5. our hero captures the enemy pawn: the queen leaps from A7 to A4.
Rat sets the king on G6, watching every square. Check: our hero tightens the net by bringing the queen to C6.
From the dark, Rat pushes the king to F7. our hero gives check with the queen on D7.
Rat answers by moving the king from F7 to F8. From H6, our hero's bishop forces Rat to defend.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the queen to E7; then rat's king advances from G8 to H8.
our hero advances the queen from E7 to F7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 54 s
- Moves
- 51
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.