Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on C2.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the pawn to E4; then rat's king advances from F6 to G5. our hero advances the pawn from G2 to G3, and right after that rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to F7, while our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the pawn from G6 to G5. our hero captures the enemy pawn: the pawn leaps from H4 to G5.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G6, and right after that rat's pawn advances from E7 to E5.
our hero advances the pawn from D2 to D3; then rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Rat pushes the king to G8. our hero captures the enemy pawn: the pawn leaps from F4 to E5.
A cruel blow: Rat's knight captures our hero's pawn on E5.
our hero slides the pawn across the board, from G6 to G7, and right after that with dungeon cunning, Rat brings the king to F7. our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from F7 to E7. our hero advances the queen from G8 to H8. Rat gives check with the knight on F3.
Without hurry or fear, our hero places the king on E2. Rat's knight reaches D4 and threatens our hero's king.
our hero's king takes E3, leaving E2 behind. Rat answers by moving the king from E7 to D6, and our hero slides the king across the board, from E3 to D2.
Rat gives check with the knight on F3.
With a steady hand, our hero brings the king to E2. Rat's knight reaches D4 and threatens our hero's king.
our hero advances the king from E2 to D1; then rat sets the king on E6, watching every square. From E8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D6. Check: our hero tightens the net by bringing the queen to D8.
Rat answers by moving the king from D6 to E6. our hero gives check with the queen on E8.
With dungeon cunning, Rat brings the king to F6. From F8, our hero's queen forces Rat to defend.
Rat's king advances from F6 to G5. Check: our hero tightens the net by bringing the queen to G7.
Rat sets the king on H5, watching every square. our hero gives check with the queen on E5.
From the dark, Rat pushes the king to H6. our hero claims the enemy pawn by landing on C5.
Rat answers by moving the knight from D4 to C2. our hero captures the enemy knight: the king leaps from D1 to C2.
With dungeon cunning, Rat brings the king to G6. our hero captures the pawn on C6 and leaves Rat in check.
Rat's king advances from G6 to G7. our hero captures the pawn on C7 and leaves Rat in check.
Rat sets the king on H8, watching every square, while without hurry or fear, our hero places the queen on E7. From the dark, Rat pushes the king to G8, and our hero's king takes C3, leaving C2 behind.
Rat answers by moving the king from G8 to H8, while our hero slides the king across the board, from C3 to D4. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the king to E5; then rat's king advances from G8 to H8. our hero advances the king from E5 to F6, and right after that rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the king to H8. our hero delivers the final mate from F8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 8 min 2 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 58% of the games on this floor.