Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the pawn leaps from H4 to G5 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the pawn from E7 to E5, and our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the knight to B6.

our hero claims the enemy pawn by landing on G4.

Rat's king advances from E8 to E7. our hero advances the pawn from G4 to G5; then rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the knight on H3. From the dark, Rat pushes the knight to F8, and our hero's knight takes F2, leaving H3 behind.

Rat answers by moving the knight from F8 to H7, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the pawn to D3; then rat's king advances from F8 to G7. our hero advances the bishop from C1 to E3, and right after that rat sets the king on F7, watching every square.

our hero captures the enemy pawn: the bishop leaps from E3 to C5.

From the dark, Rat pushes the king to G7, while our hero's bishop takes E3, leaving C5 behind. Rat's knight falls on G5 and tears the pawn from our hero.

our hero captures the enemy knight: the pawn leaps from H4 to G5.

With dungeon cunning, Rat brings the pawn to C5. our hero claims the enemy pawn by landing on C5.

Rat's pawn advances from A5 to A4. our hero advances the knight from F2 to E4; then rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the knight on C3. From the dark, Rat pushes the king to H8. our hero captures the enemy pawn: the knight leaps from C3 to A4.

Rat answers by moving the king from H8 to H7, while our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to D5; then rat's pawn advances from C7 to C6. our hero claims the enemy pawn by landing on C6.

Rat sets the pawn on E4, watching every square, and without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to G7.

our hero's pawn crowns on C8 and becomes a queen.

Rat answers by moving the pawn from E4 to E3. our hero captures the enemy pawn: the bishop leaps from C5 to E3.

With dungeon cunning, Rat brings the king to F7. Check: our hero tightens the net by bringing the queen to D7.

Rat's king advances from F7 to G8. our hero advances the queen from D7 to E7; then rat sets the king on H8, watching every square.

From F8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H7. Check: our hero tightens the net by bringing the queen to F7.

Rat answers by moving the king from H7 to H8. And it is checkmate: our hero ends the game on D4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 29 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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