Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's pawn lands on G3 and defeats Slug's knight!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to H6.
Slug answers by moving the king from E8 to D8. our hero claims the enemy knight by landing on G3.
With dungeon cunning, Slug brings the bishop to A3. With a steady hand, our hero brings the bishop to G7; then slug's pawn advances from D7 to D5.
our hero claims the enemy pawn by landing on E5.
Slug sets the bishop on C1, watching every square, and without hurry or fear, our hero places the king on D1. From the dark, Slug pushes the bishop to H6.
our hero claims the enemy pawn by landing on C3.
Slug answers by moving the bishop from H6 to G5, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Slug brings the bishop to H6.
our hero gives check with the bishop on A5.
Slug's king advances from D8 to D7. our hero advances the bishop from A5 to B4; then slug sets the bishop on G7, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Slug pushes the bishop to C3. our hero captures the enemy bishop: the bishop leaps from B4 to C3.
Slug answers by moving the king from D7 to D8, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Slug brings the pawn to E5.
our hero captures the enemy pawn: the bishop leaps from C3 to E5.
Slug's king advances from D8 to D7. our hero advances the king from D1 to D2, and right after that slug sets the king on E6, watching every square.
Without hurry or fear, our hero places the bishop on C3. From the dark, Slug pushes the pawn to D4. our hero claims the enemy pawn by landing on D4.
Slug answers by moving the king from E6 to D6, and our hero slides the king across the board, from D2 to E3. With dungeon cunning, Slug brings the pawn to E6.
With a steady hand, our hero brings the king to F4, and right after that slug's king advances from D6 to D5. our hero advances the bishop from D4 to B6; then slug sets the king on C6, watching every square.
Without hurry or fear, our hero places the bishop on D8. From the dark, Slug pushes the king to D7, and our hero's bishop takes H4, leaving D8 behind.
Slug gives check with the pawn on E5.
our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Slug brings the king to C8. With a steady hand, our hero brings the king to F5; then slug's king advances from C8 to C7.
our hero claims the enemy pawn by landing on G4.
Slug sets the king on B8, watching every square, and without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the king to B7, while our hero's pawn takes G4, leaving G3 behind.
Slug answers by moving the king from B7 to B8, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Slug brings the king to C7.
With a steady hand, our hero brings the king to F5, and right after that slug's king advances from C7 to D8. our hero advances the king from F5 to F6; then slug sets the king on C7, watching every square.
Without hurry or fear, our hero places the king on G7. From the dark, Slug pushes the king to C8. our hero captures the enemy pawn: the king leaps from G7 to H7.
Slug answers by moving the king from C8 to B7, while our hero slides the king across the board, from H7 to G7. With dungeon cunning, Slug brings the king to A7.
With a steady hand, our hero brings the pawn to H7; then slug's king advances from A7 to A6. our hero's pawn crowns on H8 and becomes a queen.
Slug sets the king on B7, watching every square, and without hurry or fear, our hero places the queen on E8. From the dark, Slug pushes the king to A6, while our hero's bishop takes F2, leaving H4 behind.
Slug answers by moving the king from A6 to B7, and our hero slides the queen across the board, from E8 to E6. With dungeon cunning, Slug brings the king to B8.
With a steady hand, our hero brings the king to F7, and right after that slug's king advances from B8 to A8. our hero advances the king from F7 to E7; then slug sets the king on B7, watching every square.
Without hurry or fear, our hero places the king on D7. From the dark, Slug pushes the king to B8. our hero gives check with the queen on B6.
Slug answers by moving the king from B8 to A8, while our hero slides the king across the board, from D7 to C7.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 38 s
- Moves
- 83
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 79% of the games on this floor.