Battle chronicle
The duel begins: our hero against Slug on floor 2.
Slug moves its king from H7 to H6 and topples our hero's bishop!
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero captures the enemy knight: the pawn leaps from F2 to G3.
Slug sets the king on F7, watching every square. our hero claims the enemy pawn by landing on H6.
From the dark, Slug pushes the bishop to C5, and our hero's king takes E2, leaving E1 behind. Slug answers by moving the pawn from D7 to D6, while our hero slides the king across the board, from E2 to D3.
With dungeon cunning, Slug brings the bishop to A3. our hero captures the enemy pawn: the king leaps from D3 to C3.
Slug's pawn advances from D6 to D5. our hero advances the bishop from H6 to E3, and right after that slug sets the pawn on H6, watching every square.
Without hurry or fear, our hero places the king on B3. From the dark, Slug pushes the king to G8. our hero claims the enemy bishop by landing on A3.
Slug answers by moving the king from G8 to F8. our hero captures the pawn on H6 and leaves Slug in check.
With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the pawn to H4, and right after that slug's pawn advances from E5 to E4.
our hero advances the pawn from H4 to H5; then slug sets the pawn on E5, watching every square. Without hurry or fear, our hero places the king on B4.
From the dark, Slug pushes the pawn to D4, and our hero's king takes C5, leaving B4 behind. Slug answers by moving the king from G8 to H8, while our hero slides the king across the board, from C5 to D5.
With dungeon cunning, Slug brings the king to H7. our hero captures the enemy pawn: the king leaps from D5 to E5.
A cruel blow: Slug's king captures our hero's bishop on H6.
our hero claims the enemy pawn by landing on D4.
Slug sets the pawn on E3, watching every square. our hero captures the enemy pawn: the king leaps from D4 to E3.
From the dark, Slug pushes the pawn to E6, while our hero's king takes F4, leaving E3 behind. Slug's king falls on H5 and tears the pawn from our hero.
our hero slides the king across the board, from F4 to E5; then with dungeon cunning, Slug brings the king to G6. our hero claims the enemy pawn by landing on E6.
Slug's king advances from G6 to G7. our hero advances the king from E6 to F5; then slug sets the king on G8, watching every square.
our hero claims the enemy pawn by landing on G4.
From the dark, Slug pushes the king to H7, and our hero's king takes H5, leaving G4 behind. Slug answers by moving the king from H7 to G8, while our hero slides the pawn across the board, from G3 to G4.
With dungeon cunning, Slug brings the king to G7. With a steady hand, our hero brings the pawn to G5; then slug's king advances from G7 to G8.
our hero advances the king from H5 to H6, and right after that slug sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Slug pushes the king to G8, while our hero's pawn takes G7, leaving G6 behind. Slug answers by moving the king from G8 to F7, and our hero slides the king across the board, from H6 to H7.
With dungeon cunning, Slug brings the king to E6. our hero's pawn crowns on G8 and becomes a queen.
Slug's king advances from E6 to F5. our hero advances the queen from G8 to E8; then slug sets the king on F4, watching every square.
Without hurry or fear, our hero places the queen on E7. From the dark, Slug pushes the king to F5, and our hero's queen takes E8, leaving E7 behind.
Slug answers by moving the king from F5 to G4, while our hero slides the queen across the board, from E8 to F8. With dungeon cunning, Slug brings the king to G3.
Check: our hero tightens the net by bringing the queen to F3.
Slug's king advances from G3 to H4. our hero gives check with the pawn on G3.
Slug sets the king on G5, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the king to H4, while our hero's queen takes F4, leaving F3 behind.
Slug answers by moving the king from H4 to H3, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Slug brings the king to G2.
With a steady hand, our hero brings the pawn to G6, and right after that slug's king advances from G2 to H3. our hero advances the pawn from G6 to G7; then slug sets the king on G2, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Slug pushes the king to H1. Mate. our hero's queen on H4 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 38 s
- Moves
- 85
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 81% of the games on this floor.