Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the pawn leaps from B2 to C3 and captures the enemy bishop.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

Slug sets the king on F8, watching every square. our hero captures the enemy pawn: the pawn leaps from C2 to B3.

From the dark, Slug pushes the knight to H7, while our hero's pawn takes E3, leaving E2 behind. Slug answers by moving the pawn from G4 to G3.

our hero captures the enemy pawn: the pawn leaps from H2 to G3.

With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the knight to H3, and right after that slug's king advances from E7 to E8.

our hero advances the knight from H3 to F4; then slug sets the pawn on B4, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Slug pushes the king to D7, and our hero's bishop takes B2, leaving C1 behind. Slug answers by moving the knight from H7 to G5, while our hero slides the knight across the board, from F4 to D5.

With dungeon cunning, Slug brings the king to C6. With a steady hand, our hero brings the bishop to F6; then slug's king advances from C6 to B7.

our hero claims the enemy knight by landing on G5.

Slug sets the king on A7, watching every square, and without hurry or fear, our hero places the knight on E7. From the dark, Slug pushes the king to A6, while our hero's knight takes F5, leaving E7 behind.

Slug answers by moving the pawn from D6 to D5. our hero captures the enemy pawn: the pawn leaps from C4 to D5.

With dungeon cunning, Slug brings the pawn to B5. With a steady hand, our hero brings the knight to D6, and right after that slug's pawn advances from F7 to F5.

our hero captures the enemy pawn: the knight leaps from D6 to F5.

Slug sets the king on B7, watching every square. Check: our hero tightens the net by bringing the knight to D6.

From the dark, Slug pushes the king to B6. our hero captures the enemy pawn: the knight leaps from D6 to E4.

Slug answers by moving the king from B6 to B7, while our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Slug brings the pawn to C4.

our hero captures the enemy pawn: the pawn leaps from B3 to C4.

A cruel blow: Slug's pawn captures our hero's pawn on C4.

our hero advances the pawn from F4 to F5, and right after that slug sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on F6.

From the dark, Slug pushes the king to D8, while our hero's rook takes B1, leaving A1 behind. Slug answers by moving the pawn from C4 to C3.

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

With dungeon cunning, Slug brings the pawn to B3. our hero claims the enemy pawn by landing on B3.

Slug's king advances from D8 to D7. Check: our hero tightens the net by bringing the rook to B7.

Slug sets the king on C8, watching every square, while without hurry or fear, our hero places the rook on E7. From the dark, Slug pushes the king to D8, and our hero's pawn takes F7, leaving F6 behind.

Slug answers by moving the king from D8 to C8. our hero delivers the final mate from F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 0 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 46% of the games on this floor.

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