Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on C3.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from B2 to C3.

Slug's pawn advances from E4 to E3. our hero claims the enemy pawn by landing on E3.

Slug sets the knight on D7, watching every square. our hero captures the enemy pawn: the pawn leaps from A2 to B3.

From the dark, Slug pushes the king to D8, while our hero's pawn takes F3, leaving F2 behind. Slug answers by moving the knight from D7 to E5, and our hero slides the pawn across the board, from F3 to F4.

With dungeon cunning, Slug brings the knight to G6. With a steady hand, our hero brings the pawn to F5, and right after that slug's knight advances from G6 to F8.

our hero advances the pawn from F5 to F6; then slug sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Slug pushes the pawn to C4. our hero captures the enemy pawn: the pawn leaps from B3 to C4.

Slug answers by moving the pawn from D6 to D5. our hero claims the enemy pawn by landing on D5.

With dungeon cunning, Slug brings the knight to H7. With a steady hand, our hero brings the pawn to E5; then slug's king advances from D7 to C7.

Check: our hero tightens the net by bringing the pawn to D6.

Slug sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on G3. From the dark, Slug pushes the knight to G5, while our hero's pawn takes H4, leaving H2 behind.

Slug answers by moving the knight from G5 to H7, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Slug brings the king to C6.

With a steady hand, our hero brings the pawn to H6, and right after that slug's king advances from C6 to D7. our hero advances the king from E1 to D2; then slug sets the king on C6, watching every square.

Without hurry or fear, our hero places the pawn on E6. Slug's pawn falls on E6 and tears the pawn from our hero.

our hero's pawn takes F7, leaving F6 behind. Slug answers by moving the king from C6 to D5, while our hero slides the pawn across the board, from D6 to D7.

With dungeon cunning, Slug brings the king to E4. our hero's pawn crowns on D8 and becomes a queen.

Slug's pawn advances from B5 to B4. our hero's pawn crowns on F8 and becomes a queen.

After toppling the pawn on C3, Slug threatens our hero's king.

our hero captures the enemy pawn: the king leaps from D2 to C3.

From the dark, Slug pushes the pawn to E5, while our hero's queen takes G7, leaving F8 behind. Slug answers by moving the knight from H7 to F8.

our hero captures the enemy knight: the queen leaps from D8 to F8.

With dungeon cunning, Slug brings the king to D5. our hero claims the enemy pawn by landing on G4.

Slug's king advances from D5 to C6. Check: our hero tightens the net by bringing the queen to F6.

Slug sets the king on C5, watching every square. And it is checkmate: our hero ends the game on C4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 57 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
12 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 43% of the games on this floor.

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