Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's king lands on C1 and defeats Slug's rook!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero captures the enemy knight: the pawn leaps from C2 to B3.
Slug answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Slug brings the pawn to C2.
With a steady hand, our hero brings the pawn to B3; then slug's king advances from D8 to E8. our hero advances the pawn from D2 to D4, and right after that slug sets the bishop on D5, watching every square.
our hero captures the enemy pawn: the pawn leaps from D4 to C5.
A cruel blow: Slug's bishop captures our hero's pawn on G2.
our hero claims the enemy pawn by landing on D6.
Slug answers by moving the bishop from G2 to C6. Check: our hero tightens the net by bringing the pawn to D7.
With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the bishop to H6. On C1, Slug promotes and gains a reinforcing rook.
our hero advances the king from E1 to D2; then slug sets the king on C7, watching every square. our hero claims the enemy rook by landing on C1.
From the dark, Slug pushes the pawn to G3. our hero gives check with the bishop on F4.
A cruel blow: Slug's king captures our hero's pawn on D7.
our hero claims the enemy pawn by landing on G3.
With dungeon cunning, Slug brings the pawn to F5. With a steady hand, our hero brings the bishop to H4; then slug's king advances from D7 to D6.
our hero gives check with the bishop on G3.
Slug sets the king on D7, watching every square, and without hurry or fear, our hero places the bishop on B8. From the dark, Slug pushes the bishop to G2, while our hero's bishop takes F4, leaving B8 behind.
Slug answers by moving the bishop from G2 to A8, and our hero slides the bishop across the board, from F4 to E5. With dungeon cunning, Slug brings the bishop to G2.
With a steady hand, our hero brings the bishop to F6, and right after that slug's bishop advances from G2 to H1. our hero advances the pawn from H2 to H4; then slug sets the bishop on B7, watching every square.
Without hurry or fear, our hero places the bishop on C3. From the dark, Slug pushes the king to E6, and our hero's bishop takes D4, leaving C3 behind.
Slug answers by moving the king from E6 to F7. our hero claims the enemy pawn by landing on B6.
With dungeon cunning, Slug brings the king to G7. With a steady hand, our hero brings the pawn to A4.
A cruel blow: Slug's pawn captures our hero's pawn on A4.
our hero advances the bishop from B6 to A5, and right after that slug sets the king on F6, watching every square. our hero captures the enemy pawn: the pawn leaps from B3 to A4.
From the dark, Slug pushes the pawn to F4, while our hero's knight takes F3, leaving G1 behind. Slug answers by moving the king from F6 to G7, and our hero slides the knight across the board, from F3 to D4.
With dungeon cunning, Slug brings the bishop to C8. With a steady hand, our hero brings the knight to F3, and right after that slug's bishop advances from C8 to D7.
our hero advances the knight from F3 to E5; then slug sets the bishop on E8, watching every square. Without hurry or fear, our hero places the rook on A3.
From the dark, Slug pushes the king to G8, and our hero's bishop takes B6, leaving A5 behind. Slug answers by moving the king from G8 to F8, while our hero slides the bishop across the board, from B6 to D4.
With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the bishop to E3.
A cruel blow: Slug's bishop captures our hero's pawn on A4.
our hero claims the enemy pawn by landing on F4.
Slug sets the king on F8, watching every square. our hero captures the enemy bishop: the rook leaps from A3 to A4.
From the dark, Slug pushes the king to E8, while our hero's pawn takes B5, leaving B4 behind. Slug answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from B5 to B6.
With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the pawn to B7, and right after that slug's king advances from E8 to E7.
our hero's pawn crowns on B8 and becomes a queen.
Slug sets the king on F6, watching every square. Check: our hero tightens the net by bringing the queen to D6.
From the dark, Slug pushes the king to F5, and our hero's bishop takes G5, leaving F4 behind.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 45 s
- Moves
- 81
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 17 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 77% of the games on this floor.