Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival knight on B3.

Slug's edge closes the game: mate against our hero.

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The battle, move by move

our hero advances the king from E1 to D1. Check from Slug: the bishop plants itself on C2.

our hero claims the enemy bishop by landing on C2.

From the dark, Slug pushes the king to F8. our hero captures the enemy knight: the king leaps from C2 to B3.

Slug answers by moving the pawn from B5 to B4, while our hero slides the king across the board, from B3 to C4. Check from Slug: the pawn plants itself on D5.

our hero captures the enemy pawn: the king leaps from C4 to D5.

Slug's pawn advances from F7 to F6. our hero advances the knight from G1 to E2, and right after that slug sets the pawn on C2, watching every square.

Without hurry or fear, our hero places the knight on C3. On C1, Slug promotes and gains a reinforcing queen.

our hero's knight takes B5, leaving C3 behind. Slug gives check with the queen on D2.

our hero slides the king across the board, from D5 to C6; then with dungeon cunning, Slug brings the king to G8. our hero claims the enemy pawn by landing on B6.

Check from Slug: the queen plants itself on D8.

our hero captures the enemy pawn: the king leaps from B6 to C5.

Slug gives check with the queen on F8.

Without hurry or fear, our hero places the king on D4. From the dark, Slug pushes the queen to E7, and our hero's knight takes C3, leaving B5 behind.

Check from Slug: the queen plants itself on D8.

our hero slides the king across the board, from D4 to E3. Slug's pawn falls on C3 and tears the knight from our hero.

With a steady hand, our hero brings the pawn to H3; then slug's pawn advances from G4 to G3. our hero advances the king from E3 to E2.

Check from Slug: the queen plants itself on D2.

Without hurry or fear, our hero places the king on F1. From the dark, Slug pushes the queen to B2, while our hero's pawn takes H4, leaving H3 behind.

Slug's edge falls on F2 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
55 s
Moves
36
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
9 / 3
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (36 moves) lasted longer than 18% of the games on this floor.

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