Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on C3.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

With dungeon cunning, Slug brings the king to D7. our hero claims the enemy pawn by landing on B3.

Slug's pawn advances from D6 to D5. our hero advances the pawn from C3 to C4.

A cruel blow: Slug's pawn captures our hero's pawn on C4.

our hero claims the enemy pawn by landing on C4.

From the dark, Slug pushes the king to E6. our hero captures the pawn on D5 and leaves Slug in check.

Slug answers by moving the king from E6 to E5, while our hero slides the pawn across the board, from D5 to D6. Slug's king falls on D6 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to F4; then slug's knight advances from F6 to H5. our hero advances the pawn from H2 to H3, and right after that slug sets the pawn on G3, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the pawn to C4, while our hero's pawn takes F5, leaving F4 behind.

Slug answers by moving the pawn from F7 to F6. From A3, our hero's bishop forces Slug to defend.

With dungeon cunning, Slug brings the king to D5. With a steady hand, our hero brings the bishop to B2, and right after that slug's pawn advances from B6 to B5.

our hero advances the king from E1 to F1; then slug sets the knight on G7, watching every square. our hero claims the enemy pawn by landing on F6.

Slug's knight falls on F5 and tears the pawn from our hero.

our hero's pawn takes H5, leaving H4 behind. Slug's knight reaches E3 and threatens our hero's king.

our hero slides the king across the board, from F1 to G1, and right after that with dungeon cunning, Slug brings the king to C5. With a steady hand, our hero brings the pawn to H6; then slug's knight advances from E3 to F5.

our hero advances the pawn from H6 to H7, and right after that slug sets the knight on H4, watching every square. our hero's pawn crowns on H8 and becomes a queen.

Check from Slug: the knight plants itself on F3.

our hero's king takes G2, leaving G1 behind. Slug answers by moving the knight from F3 to G1. our hero captures the enemy knight: the king leaps from G2 to G1.

With dungeon cunning, Slug brings the king to D6. our hero gives check with the queen on D8.

Slug's king advances from D6 to C6. our hero advances the bishop from F6 to D4; then slug sets the king on B7, watching every square.

Check: our hero tightens the net by bringing the queen to E7.

From the dark, Slug pushes the king to C8. our hero gives check with the queen on C5.

Slug answers by moving the king from C8 to B7. From B6, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to A8. our hero delivers the final mate from A7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 18 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
6 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 39% of the games on this floor.

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