Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival knight on A1.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to C3.

Slug's knight advances from B3 to A1. our hero advances the king from E1 to D1, and right after that slug sets the pawn on B4, watching every square.

Without hurry or fear, our hero places the king on C1. A cruel blow: Slug's bishop captures our hero's pawn on C2.

our hero claims the enemy pawn by landing on B4.

Slug answers by moving the king from E8 to D7, and our hero slides the king across the board, from C1 to B2. With dungeon cunning, Slug brings the bishop to G6.

our hero claims the enemy knight by landing on A1.

Slug's pawn falls on B4 and tears the pawn from our hero.

our hero advances the king from A1 to B2; then slug sets the bishop on H5, watching every square. Without hurry or fear, our hero places the king on B3.

From the dark, Slug pushes the bishop to G6. our hero captures the enemy pawn: the king leaps from B3 to B4.

Slug answers by moving the king from D7 to C7, while our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Slug brings the bishop to E4.

With a steady hand, our hero brings the pawn to F3; then slug's bishop advances from E4 to D5. our hero advances the king from B4 to C3, and right after that slug sets the pawn on F6, watching every square.

Without hurry or fear, our hero places the king on D4. From the dark, Slug pushes the king to C6, while our hero's pawn takes E4, leaving E2 behind.

Slug answers by moving the pawn from B6 to B5. our hero captures the bishop on D5 and leaves Slug in check.

With dungeon cunning, Slug brings the king to B6. our hero claims the enemy pawn by landing on G4.

Slug's king advances from B6 to A7. our hero advances the pawn from H2 to H4; then slug sets the pawn on F5, watching every square.

our hero claims the enemy pawn by landing on F5.

From the dark, Slug pushes the king to A8, and our hero's pawn takes F6, leaving F5 behind. Slug answers by moving the pawn from B5 to B4.

our hero claims the enemy pawn by landing on B4.

With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the pawn to F7; then slug's king advances from B7 to B6.

our hero's pawn crowns on F8 and becomes a queen.

Slug sets the king on A7, watching every square. our hero captures the enemy pawn: the queen leaps from F8 to D6.

From the dark, Slug pushes the king to A8, while our hero's king takes C5, leaving D4 behind. Slug answers by moving the king from A8 to B7.

our hero gives check with the queen on D7.

With dungeon cunning, Slug brings the king to B8. With a steady hand, our hero brings the king to B6, and right after that slug's king advances from B8 to A8.

our hero delivers the final mate from B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 3 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 39% of the games on this floor.

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