Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival knight on B3.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from C2 to B3.

From the dark, Slug pushes the pawn to C2, while our hero's pawn takes D3, leaving D2 behind. Slug answers by moving the bishop from E4 to D5, and our hero slides the king across the board, from E1 to D2.

A cruel blow: Slug's bishop captures our hero's pawn on G2.

our hero claims the enemy pawn by landing on C2.

Slug's king advances from E8 to E7. our hero advances the king from C2 to C3.

Slug gives check with the pawn on B4.

Without hurry or fear, our hero places the king on C4. From the dark, Slug pushes the king to E6, and our hero's pawn takes A3, leaving A2 behind.

Slug answers by moving the bishop from G2 to C6. our hero claims the enemy pawn by landing on B4.

Slug gives check with the bishop on B5.

our hero captures the enemy bishop: the king leaps from C4 to B5.

Slug's pawn advances from C5 to C4. our hero claims the enemy pawn by landing on C4.

Slug sets the king on E7, watching every square. our hero captures the enemy pawn: the king leaps from B5 to B6.

From the dark, Slug pushes the king to F8, while our hero's king takes C6, leaving B6 behind. Slug answers by moving the pawn from G4 to G3.

our hero captures the enemy pawn: the pawn leaps from H2 to G3.

With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the pawn to B5, and right after that slug's king advances from E7 to E8.

our hero advances the pawn from B5 to B6; then slug sets the pawn on F5, watching every square. Without hurry or fear, our hero places the pawn on B7.

From the dark, Slug pushes the king to F8. our hero's pawn crowns on B8 and becomes a queen.

Slug answers by moving the king from F8 to F7. Check: our hero tightens the net by bringing the queen to B7.

With dungeon cunning, Slug brings the king to E6. our hero gives check with the queen on D7.

Slug's king advances from E6 to F6. our hero captures the pawn on D6 and leaves Slug in check.

Slug sets the king on F7, watching every square, and without hurry or fear, our hero places the king on D7. From the dark, Slug pushes the king to G7, while our hero's king takes E6, leaving D7 behind.

Slug answers by moving the king from G7 to H8, and our hero slides the queen across the board, from D6 to F4. With dungeon cunning, Slug brings the king to G7.

our hero claims the enemy pawn by landing on F5.

Slug's king advances from G7 to H8. our hero advances the king from E6 to F7.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
44 s
Moves
49
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 33% of the games on this floor.

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