Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's pawn lands on B3 and defeats Slug's knight!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero claims the enemy knight by landing on B3.
Slug's bishop advances from E4 to H7. our hero captures the enemy pawn: the pawn leaps from B2 to C3.
Slug sets the bishop on C2, watching every square, while without hurry or fear, our hero places the pawn on D3. From the dark, Slug pushes the king to D7, and our hero's king takes D2, leaving E1 behind.
Slug answers by moving the king from D7 to E6. our hero claims the enemy bishop by landing on C2.
With dungeon cunning, Slug brings the pawn to F6. With a steady hand, our hero brings the pawn to E3; then slug's king advances from E6 to F5.
Check: our hero tightens the net by bringing the pawn to E4.
Slug sets the king on G6, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the king to H7.
our hero claims the enemy pawn by landing on B5.
Slug answers by moving the king from H7 to G8, and our hero slides the king across the board, from C2 to C3. With dungeon cunning, Slug brings the pawn to F5.
our hero claims the enemy pawn by landing on F5.
Slug's king advances from G8 to F7. our hero advances the king from C3 to C4; then slug sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on D5. From the dark, Slug pushes the pawn to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.
Slug answers by moving the king from G8 to F8. our hero claims the enemy pawn by landing on D6.
With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the king to E6; then slug's king advances from E8 to D8.
our hero advances the pawn from F5 to F6, and right after that slug sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on F7.
From the dark, Slug pushes the king to B7, while our hero's king takes D6, leaving E6 behind. Slug answers by moving the king from B7 to B8, and our hero slides the king across the board, from D6 to D7.
With dungeon cunning, Slug brings the pawn to C4. our hero claims the enemy pawn by landing on C4.
Slug's king advances from B8 to A8. our hero's pawn crowns on F8 and becomes a queen.
Slug sets the king on A7, watching every square, while without hurry or fear, our hero places the queen on E7. From the dark, Slug pushes the king to B7.
From D6, our hero's king forces Slug to defend.
Slug answers by moving the king from B7 to B8, while our hero slides the king across the board, from D6 to C6. With dungeon cunning, Slug brings the king to C8.
And it is checkmate: our hero ends the game on C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 59 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 36% of the games on this floor.